Hi-ya.
I have 2 scripts, one referencing a global variable from another script.
When I set this up on a very simple map, it works perfectly to move something
in just one direction. It works every time, and I can't get it to break on that map...
I put it on the bigger map that I am building a level with.. and it never works once.
I am looking for that bug lurking around that would cause this to happen.
Any suggestions by chance? Is GG sometimes just buggy ((@ memory))- what?
Also, I heard rumors that windows *.DLL systems can linger in memory, or...?
[ Error: a global and a local ]
[ variable are called nil ]
in fact at first, it was just the global... it has added on more!
I turned physics back on to the object that runs the script in the background,
thought maybe that had effected it... but no help.
Well, I could start adding more things to the "simple map", and see if eventually
it effects these scripts, and nail it down... maybe!