Product Chat / [SOLVED] windows and doors draw distance issue?

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magicmolecules
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Posted: 3rd Jan 2020 13:07
My issue is that the windows and the doors are not visible until i get closeup. is there a fix for this?

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synchromesh
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Posted: 3rd Jan 2020 13:23
Try moving the occlusion slider to the far left in " Tab " mode when in test game.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Wolf
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Posted: 3rd Jan 2020 13:41
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Either in the .fpe file (you can edit these with notepad) or simply in the editor you can select the prop and you find the commands "occluder" and "occludee" Make sure that, for windows, both of these are set to no. If not present in editor, add them to the .fpe file.

Just a guess but I suppose this should work.
magicmolecules
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Posted: 3rd Jan 2020 13:51
thank you so much, both of you. i tried the first method first and it worked
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cybernescence
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Playing: Cogwheel Chronicles
Posted: 3rd Jan 2020 15:29
Synchro’s advice shows what the cause was, Wolf’s approach is best unless you want to turn off occlusion culling for all entities not just those having an issue - in that case just use the slider.

Cheers.

GPU: GeForce RTX 2070 SUPER PassMark: 14817

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