Product Chat / [SOLVED] setup.ini question

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PCS
8
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Joined: 7th Jul 2016
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Posted: 22nd Dec 2019 06:51
HI all, just a quick question.
In my setup files i have these two settings.
forceloadtestgameshaders=0
pbroverride=1

i haven't change any thing in the setup and have no problem around these settings ( of witch i know )
i just want to know with the latest up date , what is the correct settings for them or aren't there any because it is depending on each users preference or not.

Maybe someone can just give some more info that would be supper.

Pcs
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11

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OldFlak
GameGuru TGC Backer
9
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Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 22nd Dec 2019 07:30 Edited at: 22nd Dec 2019 08:15
This post has been marked by the post author as the answer.
Hey there PCS
Yeah, those are the default settings.

Quote: "forceloadtestgameshaders=0"

Set this to 1 if you make any changes to shaders in settings FX.
This will cause long loading time when GG starts up, as the system rebuilds the shaders.
Set back to 0 when happy with the changes you made in settings fx

Quote: "pbroverride=1"

GG will treat all models as PBR. The system will create missing maps (gloss, metal) based on the material index in FPE when you build standalone...
Set this 0 if you want your models to use DNSI.

HTH

OldFlak....
aka Reliquia
i7-4790 @ 3.2GHz. 8GB Ram. NVidia GeForce GTX 1060 6GB. M1: Acer 31.5" @1920x1080 M2: Samsung 31.5" @ 1920 x 1080. M3: Acer 24" @ 1920 x 1080. OS: Windows 10 Pro 64-bit Insider.
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PCS
8
Years of Service
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Joined: 7th Jul 2016
Playing:
Posted: 22nd Dec 2019 09:00
OldFlak, thank you so much for the quick response.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
synchromesh
Forum Support
10
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Joined: 24th Jan 2014
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Posted: 22nd Dec 2019 09:51
Welcome Back ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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OldFlak
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 22nd Dec 2019 09:53
You can check out but never leave - mowahahahaaa

OldFlak....
aka Reliquia
i7-4790 @ 3.2GHz. 8GB Ram. NVidia GeForce GTX 1060 6GB. M1: Acer 31.5" @1920x1080 M2: Samsung 31.5" @ 1920 x 1080. M3: Acer 24" @ 1920 x 1080. OS: Windows 10 Pro 64-bit Insider.
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PCS
8
Years of Service
User Offline
Joined: 7th Jul 2016
Playing:
Posted: 22nd Dec 2019 14:06 Edited at: 22nd Dec 2019 16:37
@synchromesh, and OldFlak thanks, im addictive to GG, im also very frustrated, but can't see myself with out it.

edited ======= ( i Just have to except that i can not do any thing with all my previous maps. )
MAPS ARE WORKING AGAIN.
https://forum.game-guru.com/thread/221339?page=2#msg2624441


I am now letting my mind wonder on the idea of a one level constantly changing map ,
to have endless story scenarios on the map, so to avoid to have to make a stand alone of more than one map.

Pcs
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
GubbyBlips
5
Years of Service
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Joined: 14th Jan 2019
Location:
Posted: 24th Dec 2019 23:50
...Father's Island...
Not changing, but according to reports, a single map-- worked miracles on.

Sounds like if possible, the way to go-- until we arrive in the present tense
or future, or past, or whatever works to give us an engine making working
compiled maps!
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