Product Chat / We need more folders for the titlesbank / WQHD and 4k RES

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Duchenkuke
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Posted: 21st Dec 2019 21:57
My friends tested my game and I noticed that they dont have the custom art of the game in the menus.
That's because there arent any folders for higher resolutions than 1920x1200.
At some point this needs to be adressed because WQHD and 4k resolutions will become more popular.

- Duchenkuke
granada
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Posted: 21st Dec 2019 22:59
Quote: "At some point this needs to be adressed because WQHD and 4k resolutions will become more popular."


Very true ,I am 4k now as there getting cheaper

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Belidos
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Posted: 21st Dec 2019 23:22
To be honest i'll never be moving on to 4k, there's just not enough of a difference to be any use to me, the actual graphics difference isn't that great a leap to make it worth it, and the only real bonus you get is the higher refresh rates, which in turn give higher fps, but to be honest that only helps if you're playing competitive gaming, and even then there was a video i watched a while back that proved a high refresh rate 2k screen is better for gaming than a 4k one.

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granada
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Posted: 21st Dec 2019 23:50
Quote: "To be honest i'll never be moving on to 4k, there's just not enough of a difference to be any use to me, the actual graphics difference isn't that great a leap to make it worth it, and the only real bonus you get is the higher refresh rates, which in turn give higher fps, but to be honest that only helps if you're playing competitive gaming, and even then there was a video i watched a while back that proved a high refresh rate 2k screen is better for gaming than a 4k one."


But GG still needs to able to display in 4k I think for those that use it

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OldFlak
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Posted: 22nd Dec 2019 05:01
Yeah, well there should only be one resolution allowed for gaming - it would make deving so much easier
(1920x1080 will do just fine)

But there should be folders for the other ones as well.....

We need a much better way of creating huds and startup screens - so much room for improvement in that area...

OldFlak....
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Duchenkuke
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Posted: 22nd Dec 2019 09:13
Quote: "To be honest i'll never be moving on to 4k"


Yea belidos, I dont plan to use it either but people will write bad reviews on steam if they think that a gameguru game still has stock GG backgrounds and images. Thats why I wrote this thread - We gotta have the option at least
cybernescence
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Posted: 22nd Dec 2019 09:44
I don't have the screens to check it works, but you could try this code (replacement for the titlesbank resolutions.lua code).



Also need to manually add the 3840x2160 and 4096x2160 folders with the required sized images within.

Cheers.

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Avenging Eagle
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Posted: 22nd Dec 2019 09:56
Why do we even need 20 different folders with all the relevant artwork resolutions? Why can't we just have one folder with the high res artwork and have Game Guru down res it accordingly?

AE
Corno_1
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Posted: 22nd Dec 2019 11:15
@cybercene That is not enough, you need to add it to the standalone process too (GG Source code)

@Avenging Eagle Different resolutions have different aspect ratios. You need to crop the picture and that would be a very bad idea to make this automatically
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Duchenkuke
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Posted: 22nd Dec 2019 11:15
Quote: "Why can't we just have one folder with the high res artwork and have Game Guru down res it accordingly? "


Yea I wish this too. It's insanely tredious to replace all the images by hand...
synchromesh
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Posted: 22nd Dec 2019 11:35 Edited at: 22nd Dec 2019 11:36
Now I was told by a reliable source that when you buy most retail games and your asked to pick your screen resolution it does in fact load the correct size and not just adjust it so in fact professionally they do indeed make each screen individually but we just don't see them as they are integrated … So in reality we would be downgrading our menu system … kind of
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cybernescence
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Posted: 22nd Dec 2019 11:44
@Corno - That's why I said manually add the folders

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Avenging Eagle
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Posted: 22nd Dec 2019 12:49
Quote: "Different resolutions have different aspect ratios. You need to crop the picture and that would be a very bad idea to make this automatically"


Yeah, fair enough. Could just have a system where we provide Game Guru with artwork in different common aspect ratios and then it generates the different resolutions during build.

AE
Duchenkuke
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Posted: 22nd Dec 2019 14:02
everytime you scale a picture the quality gets lost. I think it would be the best way to have it like the current folders but with the added resolutions!
3com
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Posted: 22nd Dec 2019 14:48
Yes, it should be as integrated resource in internal code, so you don't notice them.
To make the pics in a different res, the render come in handy.
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AmenMoses
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Posted: 22nd Dec 2019 16:01
If you had three high res images in the most common aspect ratios that would probably suffice except for those weirdos with the huge wide monitors, 5400x1200 or whatever they work out at.
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smallg
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Posted: 22nd Dec 2019 17:49
It's the aspect ratio that's important, not the individual screen resolutions, while there might be some obscure ones out there I would say 3:4 and 16:9 would be fine though, downsizing from 4k to fit any of the others in the same aspect wouldn't be a downgrade... You only lose quality in upscaling.
And doing it automatically is still an acceptable method, it's how it's normally done on mobile... You don't want a bunch of redundant artwork as the app size is normally required to be small.
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Posted: 22nd Dec 2019 20:21
I agree with AM. When I actually went to work (on about 3 different projects)
switching up all the folders in paint.net to custom sizes...
the biggest headache I ever had! You mean a person can do a better job
punching in numbers (that are already set?!) and placing them into
several different folders?! haha

Felt like being a slave to the digital demons. But now someone radical
is making us a Menu Creator/ AKA Asset Manager... and that shows
pure TLC!
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OldFlak
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Posted: 22nd Dec 2019 22:17 Edited at: 22nd Dec 2019 22:26
Construct2: You create your HUD on a layer, and loading screens etc - you do it once - C2 scales everything including HUDS and Loading Screens etc..

Asset Manager creates all the screens out of one image...

No reason why the GG can't do that on the fly at runtime..... Custom folders for each resolution out there should be a choice if the dev wants to go that way.

This is the kind of stuff that I thought would have been added long ago - way more important\useful than multiplayer imo.....


OldFlak....
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Corno_1
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Posted: 23rd Dec 2019 10:18
I created a github issue for this request:
https://github.com/TheGameCreators/GameGuruRepo/issues/658

I thought it is better when the images are created at the standalone process and not at runtime (memory is not a problem on pcs with modern Games which are 150 GB and the user does not need to load a 4k image if he only needs the 1280x720)

But of course you can comment my issue.
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GraPhiX
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Posted: 23rd Dec 2019 16:15
hello, I have added upto 4k resolutions to AM 1.4
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Duchenkuke
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Posted: 23rd Dec 2019 18:03
Quote: "I created a github issue for this request:"


Thank you!

Quote: "hello, I have added upto 4k resolutions to AM 1.4"


cool! When will it be available?
synchromesh
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Posted: 24th Dec 2019 00:45
Quote: "hello, I have added upto 4k resolutions to AM 1.4 "

That's awesome
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DVader
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Posted: 31st Jan 2020 14:16
I agree that downsizing each ratio aspect image would be a more efficient option. I disagree about quality loss, as I'm pretty sure most people will make a high res image and then resize in a paint package anyway. I know I do.
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Duchenkuke
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Posted: 31st Jan 2020 17:40
Quote: "I disagree about quality loss, as I'm pretty sure most people will make a high res image and then resize in a paint package anyway. I know I do."


I do too! You're right. Also glad to see you again DVader! Hope everything is fine for you!
3com
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Posted: 31st Jan 2020 18:15
I usually make those images via 3ds max render.
I create a plane, I apply the image as texture, and render it in different resolutions / aspect ratio, this way ensures an adequate relation size / quality, of the image.
It's similar way for generate 64x64 model thumbnail.
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MooKai
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Posted: 2nd Feb 2020 23:19
tested some old games....
they have custom art at 4K res.
tested new game with 4K. yes, custom art (title screen from the 1080 folder)

not tested 1440 res.
so with 4K GG use the full HD folder...

Old school FPS fan, DOOM!!! Why GG not working on my AMIGA 500?
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DVader
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Posted: 3rd Feb 2020 18:23
@Duchenkuke I've been popping my head in on and off, but rarely post these days. Computer was broken for about 2 months as well which didn't help!
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Teabone
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Posted: 3rd Feb 2020 22:58
You should post this on github.

But basically from my understanding all this can be handled with LUA code and use the custom folder for 4K. You could even technically load in a lower resolution backdrop and upscale it in LUA.

But since not everyone wants to be touching around the menu codes, best to post to github and see if a solution crops up there that don't require you to change any code yourself or create new folders yourself.
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