Hi All,
For those eager to check out the latest version, or which to make sure the next update is solid for your game making project, we have released the Public Preview build of the latest GameGuru update onto Steam. Let us know if this build creates any 'new' issues for you, and report them both in the GitHub issues tracker and directly here and by email if you feel its a showstopper. Below is a summary of what you will find in this update:
Overall, we have attended issues 641, 644, 640, 368, 470, 580, 268, 251, 599, 642, 648, 605, 604, 592 which takes the current bug count down to 65 with 224 closed. Feel free to review the issues tracker to see if any bugs you reported have also been fixed in the process. Here are some of the highlights we fixed along the way.
The Draw Call Optimizer which we introduced in September, a system of batching objects which in some cases saw performance doubled, has been further improved to support internal ArtFlags, so tangent generation and normal flipping can be passed to batched renders.
The Save Standalone feature has seen several bug fixes and small improvements to ensure the game you are working is identical to the one you export for your end-users. More LUA scripts are picked up and copied over such as nested scripts, copying of .blob files to skip shader compiling, better draw call optimizer handling for standalone games, better scanning of untextured objects so more texture files can be copied over and LUA files are kept in their original state if they cannot be parsed during the save standalone process.
Some other noteworthy fixes include:
* TAB TAB changes now affect 'project changed' state
* Can now select CUSTOM only when in TAB TAB mode, with save prompt
* All animation playback speed is now independent of FPS
* Static entities can also animate using AnimSpeed per object
* When player starts in music zone, music now plays in all cases
* Can now change skybox inside LUA script code much faster
* Fixed issue of disappearing shadows when using the Freeze player functionalities
* The projectile system can now expand resources as more custom projectiles are created
As above, if you find anything you consider a showstopper, please post it here, thanks! We plan to release the full public version this week just before TGC closes down for the Christmas Break.
PC SPECS: Windows 10 64-bit, Intel Core i7-8700K, NVIDIA Geforce GTX 1080 GPU, 16GB SYSTEM RAM