hi everybody,
Meet some kind of bug. Now, I am tuning sound for the fire place using simple script. It works smoothly only in horizontal plane!!!
Check this out if you want to see what i am talking about. In this video, power generators with special noise loose it when I go up stairs even I near it. So player movement through Z axis(up and down) influences sound volume not smoothly. Very buggy effect!
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https://drive.google.com/file/d/1GWId-2YQlfjNYTHrkwI_KGud0MYOxnxQ/view?usp=sharing
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I solved it by placing center of noise to small stone, which is located on the top of left generator (in the first video i tried to apply to grass and to generator itself with same result!).
Voila! It is fixed. Noise exists inside building!
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https://drive.google.com/file/d/1hX8e_q360f8pBdt6KHipuj7LYH08_MTt/view?usp=sharing
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But it could be very annoying. Because my fired building located between two ground levels. I can be much more higher it or look at it from below.
May be there is some underlying concept? Somebody can help me figure it out?
As i understand, PlayerDistance calculates distance from ground plane (from bottom of object).
Is there any reference in documentation? Thank you for support!