First of all, the minimalistic visuals work for this, it has this weekend paintball vibe to it which is not a bad thing.
Everything else kinda didn't do it for me.
The sound is barely present and the gameplay has too little to it to be engaging. Whats there is incredibly awkward.
Its third person but I can not freely rotate the camera, so I am stuck with only being able to rotate my camera and get right up to enemies to be able to hit them. Its neat that you have a feature to knock enemies out but the lack of animation makes that seem very comical.
Same goes for how the pitch black gun awkwardly floats in the characters hand, lack of muzzleflash and reload animation and the fact that I have a vault animation when I press jump that doesn't seem to be able to vault over objects I should be (concrete barricades).
Now, if you change the FOV in the games settings, I have increased range and can take out enemies long before they can react to me.
You run out of ammo quickly and can't pick up gear from enemies which is another crucial gameplay element that is missing.
Gameplay wise it kind of reminds me of old mini-games. A lot of scattered enemies roaming around and I am to collect some parts. This could be made to work but it needs some more.
If there is one word to describe this game so far its "awkward".... having true third person view
and some animations and sounds along with it would already improve it by a large margin.