Product Chat / Giant little object

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GubbyBlips
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Joined: 14th Jan 2019
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Posted: 29th Nov 2019 22:49
Hi Folks. Is everyone having a fine weekend?
I have this little object that was purchased from the store. It serves no purpose
in a map other than to be some background decoration, and it's size would be
very small-- similar to a basketball. So I have a question-- why should it occupy
about 50 megabytes in the game memory and files system?

Firstly though -am I wrong? Will this small, decorative item take up that much
space in a compiled game? Can a person modify the textures to make it a bit
smaller?! I appreciate any feedback. See pic...

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synchromesh
Forum Support
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Joined: 24th Jan 2014
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Posted: 29th Nov 2019 22:56
Quote: "Can a person modify the textures to make it a bit smaller"

If you do it yourself then no problem or contact the creator via the store and ask him to resize them for you.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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AmenMoses
GameGuru Master
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Location: Portsmouth, England
Posted: 29th Nov 2019 22:58
Depends on what is in texture files, could contain different LODs and stuff.
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GubbyBlips
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Posted: 29th Nov 2019 23:11
Okay, thanks. I don't mind changing the textures as long as it won't ruin
the object. I will experiment with it. So I'll just resize them in paint.net.
Maybe half or even better for this small object -- ?
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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 29th Nov 2019 23:21 Edited at: 29th Nov 2019 23:22
Looks like they could also be uncompressed .dds files, try loading them in a paint program that can handle .dds and exporting them again with compression, i forget what its called right now dxt3 or bc3 or something with 3 in it ( i is sleepy brain no workey right now), should be the compression to use, should drop them textures down to around 2mb each.

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cybernescence
GameGuru Master
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Playing: Cogwheel Chronicles
Posted: 29th Nov 2019 23:32
Yes of course reduce all of the textures to as small a size as seems acceptable visually. For a background object as small as you suggest go super small and see how it looks maybe even 256x256 or even less. It’s great to have high res textures for purchased objects but they should be used (kept high) for signature or large assets that are visually important, large in terms of screen space occupied or significant somehow to player view or scene.

Normals of objects via _N texture will be destroyed fast by reduced resolution of this texture but again this only matters if visually important to game play or aesthetics of likely player views.

Cheers.


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GubbyBlips
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Posted: 3rd Dec 2019 04:14
Thanks, all. Yeah, for something that would be a> small and b> viewed from a
distance, I agree. Why it has enormous texture IDK, but maybe it's kinda
NOT like hair-- if you don't like your haircut, it will grow back pretty soon!

But not for digital files... So maybe they are generous to the customer.
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