same question on steam,,
same answer here LOL.
that inventory system doesnt need to put script on player.. read carefully the author instructions..
I tried it and works great .. only issue is that it cant carry inventory items over levels
btw from the original author post (smallg) :
make sure you keep the files in the inventory2 folder (place entire unzipped folder in scriptbank of course)*
- assign inventory.lua to an always active object
- assign all objects that can be added to the player's inventory inventory_pickup.lua
- make sure to include the object's purpose/use in its name - i.e. (medical) / (ammo) / (key) / (weapon)
weapons and keys require the extra scripts but you still apply inventory_pickup.lua to them, the weapon_pickup.lua and key_pickup.lua are just needed to sit inside your inventory2 folder (the game will automatically handle reading them).
PC 2 Specs:
AMD RYZEN 2600 SIX CORE @3,70, 64GB RAM DDR4 2400, M/B GIGABYTE AX370
SVGA NVDIA 1660GTX 6GB , SSD M.2 TRANSCEND S110 1TB, 1X HDD SEAGATE BARRACUDA 4TB, 1X HDD TOSHIBA 2TB
PC 2 Specs:
AMD QUADCORE 880K @4.5GHZ, 32GB RAM DDR3 1600, M/B ASUS A88XM-PLUS
SVGA RADEON R9 380 4GB , SSD KINGSTON A400 1TB, 2X HHD SEAGATE BARRACUDA 4TB