Product Chat / Panther Passive AI preview

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Defy
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Posted: 28th Nov 2019 16:06
Panther passive in the works, brief insight video to some of the options for scene building. Enjoy. Happy game dev
(please disregard the slight leg change in frames, model only used for demo purposes, non official)

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granada
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Posted: 28th Nov 2019 16:16
Looks very interesting, nice work Defy

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Pink Panther
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Posted: 28th Nov 2019 17:08
That looks great!
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Tarkus1971
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Posted: 28th Nov 2019 17:41
Awesome, great for cities or towns....... very impressive.
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reyandekcire
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Posted: 28th Nov 2019 19:50
Wonderful job.
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Blacknyt46
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Posted: 29th Nov 2019 22:14
I like it. It's this kind of stuff that this engine needs. Good Job Defy!
Jim C
AmenMoses
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Posted: 29th Nov 2019 22:54


Blast from the past, Nov 2016 to be precise.
Been there, done that, got all the T-Shirts!
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Defy
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Posted: 1st Dec 2019 00:35 Edited at: 1st Dec 2019 00:37
Thanks for the kind words.

@Amen
Please accept my apology. The addition for sit down was added purely for example purposes and was unaware of such video. I did notice the player execution with E, though as panther uses no player commands, zones, or crosshair targeting ect. I thought I would let it just record without edits. Kind of interesting watching them go about their way. Anyway, I will move on to something else. Thanks for the heads up and look forward to how yours has progressed.




Video compression size 3.28mb
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AmenMoses
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Posted: 1st Dec 2019 00:42
Don't worry, that was a simple demonstration of the ezentitymover script and not a serious AI addition so you're not treading on any toes so-to-speak.

Been there, done that, got all the T-Shirts!
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Defy
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Posted: 1st Dec 2019 14:34





Had the time today to run some other tests, Thanks to EAI, really enjoy working with his media. This is aggressive mode 2.1 WIP.

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synchromesh
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Posted: 1st Dec 2019 16:01
So is this a completely different Panther AI to the one I purchased before ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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JC LEON
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Posted: 1st Dec 2019 16:43
cool Defy.. is this purchasable atm? and great intro cutscene,, how did you managed to make it.. could you explain please?
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Pirate Myke
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Posted: 1st Dec 2019 18:21
Very impressive.
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granada
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Posted: 1st Dec 2019 19:59
Loving the jungle vid ,very cool

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JC LEON
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Posted: 1st Dec 2019 20:34 Edited at: 1st Dec 2019 20:35
Quote: "Loving the jungle vid ,very cool "


even the only song make the video super.... Creedence Clearwater Revival are awesome

(Have you ever seen the rain?) LOL
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Defy
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Posted: 2nd Dec 2019 14:12 Edited at: 2nd Dec 2019 20:34
@synchromesh , Hi. PAI-Passive module is a separate build in development, and currently in testing phases.
PantherAI has gone under a couple of revisions since initial release, and will be a free update for the 1st wave of license holders when available next year, and also available via a online purchase/download option I have yet to confirm.
PantherAI module initial goal was hybrid / lite, currently at 658 lines, though I keep looking at options for additional's without cost.


@JC LEON, Hi. Some ironing out before next official release. Passive I've been meaning to look at, though as I get limited time with GG, I am mostly running tests. AI is running on PantherAI rev 2.1. Small hint, no cover zones or script running on a dynamic entity was used in the above clip. Thanks for the comment also


@Pirate Myke, granada. Enjoyed jumping back into this style of scenery, glad you liked it. Lost the one at the end for a second though.
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KeithC
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Posted: 2nd Dec 2019 22:45
Nice work Chris!
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Defy
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Posted: 6th Dec 2019 22:32 Edited at: 6th Dec 2019 22:42
Thanks Keith, good to hear from you

Running a different passive test the other day. As these are documented, here is a quick video edit of passive crowd.
However, even though a full memory clear on ebe stored memory is done, I do not advise using ebe in this manner of distance. Dropping up to 23-24 frames after AI is replaced in check.
Better options to pick up additionals using other methods of building.

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synchromesh
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Posted: 6th Dec 2019 23:53
Fantastic work..
although a little creepy
Reminds me of the Matrix Reloaded with hundreds of Agent Smith's
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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granada
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Posted: 7th Dec 2019 00:11
Cool work Mr Defy, like a town shopping high street

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OldFlak
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Posted: 7th Dec 2019 06:14
Now, I do of course want this

OldFlak....
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Blacknyt46
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Posted: 7th Dec 2019 16:40
Very Cool!
Jim C
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Posted: 15th Dec 2019 13:02
Genuine greatness here!
Defy
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Posted: 24th Dec 2019 14:28
To all above, I thought some may like that. thanks for the comments

As I don't have another thread, and didn't want to start a new one. In fact I wasn't going to post as I'm sending it to my Dad.

After a clean out of unused gg installs over the last two years, and inspired by AE and Duch with their videos.
I decided to throw a collection of edits from clips taken over the journey of the past 10 years, from my original fpsc project*, to terrain test levels when Reloaded was released, was a remake ever possible. Later to return to AI development in gg and meeting great people along the way. If you hit a wall with gg, move on or find a way around it. Merry Xmas.
*typo, t. in there somewhere

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Pink Panther
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Posted: 24th Dec 2019 16:06
I enjoyed that! Great video!
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Blacknyt46
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Posted: 26th Dec 2019 08:39
I liked the video. Keep going.
Jim C

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