@Lee
@Preben
Thanks in advance for your time
Since you guys be working on bugs - maybe you can investigate an issue I found the other day when testing a standalone build.
First the build works fine, in that everything is copied over, and runs as expected.
Secondly most of the media is custom.
The Issue:
So in my game, the second level it is open world, and the following third level is in a space type setting where terrain and water are turned off.
When flying a spacecraft around the level ( thanks AmenMoses) there are models from the previous level appearing on the map like so:
None of the models in this screenie are actually on the current map (level 3), but are only used in the previous one (level 2).
So creating a standalone build using allowfragmentation=2 fixes the rogue models issue, but:
- takes a while to display the loading screen between levels,
- and final screen feels kinda clunky
- - - like takes a while to show the final screen, and when you click continue it takes a while to load main menu
The resulting experience tends to make you feel the game has locked up.
It would help if the engine just loaded the loading screens immediately and just did it's thing behind the curtain so-to-speak.
Anyway, just wondering if you guys can take a look see
I know other devs are having issues with standalone, so they may chime in as well.
Thanks for reading.
OldFlak....
aka Reliquia
i7-4790 @ 3.2GHz. 8GB Ram. NVidia GeForce GTX 1060 6GB. M1: Acer 31.5" @1920x1080 M2: Samsung 31.5" @ 1920 x 1080. M3: Acer 24" @ 1920 x 1080. OS: Windows 10 Pro 64-bit Insider.