Tutorials & Guides / Workbench two - exploring EBE

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Defy
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Posted: 18th Nov 2019 15:03 Edited at: 18th Nov 2019 15:12
Exploring EBE [Builder]


Second video in a small workbench series, for advanced users and beginners on random GG topics



Making a backup copy of files planning to edit is a great idea to save time if needing to revert to default. Suggest make a back up of \Game Guru\Files\ebebank\default\textures_D (create a easy swap out to default).
Using Change Texture via the side panel during a mid level/map build I personally do not suggest.
Create a New Level for adjustments or pre-plan all textures required for Level Build


EBE Builder Texture Panel
1. Create a New Level and select the Builder TAB from left side panel - Add new Site, and place marker where needed to load grid.

2. Assign textures as required via the Texture panel as shown in video using _D.dds textures. (this tut does not cover dns/pbr)

3. Save map, [name reference used in video /workbench.fpm] This level/map can be used to create new EBE structures via Save as entity when required, or assigning new textures without affecting core builds.


Not using Save as Ebe entity structure (via ebe menu)
4. Create a New Level and selecting Builder, place Add New Site marker to map. Custom textures should be now preloaded in side panel, reducing the additional file size to mapbank .fpm. Create Ebe Structure/s in level and Save Level/Map,fpm.

Or
5. Create a New Level and selecting Builder, place Add New Site marker to map, assign new textures to Ebe Texture Panel. Create a New Ebe structure with new textures and then Saving the EBE structure via the in editor Ebe menu.
Placing the new Ebe Entity from the Entity folder into a New Level or a Level already in construction, will also have the reduced file size, unlike building the EBE structure in a mid level build, loading in texture data to the mapbank.fpm save file. Create many different styles of texture ebe structures using the save option and select from Entity folder for building.
Would like to chat more on this topic, though video above should answer any questions, or trial some saves and test play what works for the project build.


6. Added extra at end for those who wish to give that a spin. Merry xmas and happy game dev
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benjiboy
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Posted: 21st Nov 2019 13:37
Thanks for the effort Defy, I was pleased to see an ebe tut on the forum, but for an old fart like me the video was speeded up too much to be of any help, and the text too brief.
You can't teach an old dog.
granada
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Posted: 22nd Nov 2019 19:37
Thanks Defy ,interesting vid

Dave
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Defy
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Posted: 23rd Nov 2019 14:21
@benjiboy
Hello, welcome though I do admit I am often one to be brief. Working behind the project scene is what I enjoy and I guess I feel if too slow no one will take the time to watch it as I do most videos in one sit down, though I do understand.
Let me know what you would like a more in depth run down on.

@granada
Hey, welcome. Cheers
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JC LEON
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Posted: 25th Nov 2019 07:11
HiDefy ..great tut hope others coming next
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