Product Chat / [SOLVED] Something is broken a gain.

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PCS
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Posted: 16th Nov 2019 16:06 Edited at: 16th Nov 2019 16:27
I have not worked with this map in a long time and decided to do some work again. but when i open my map ad test this is what happens. Ai shoot thru some entities , i don't know why, if i delete two off the models and only leave one ,then they do not shoot thru it but as soon as i place another two then they shoot thru the models again.




I just can not win.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11

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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 16th Nov 2019 16:21
Hmm! have you tried selecting all the models at once, and then move them a few meters? Maybe it just needs to update the level architecture after a GG update. Sounds silly but that worked for me in the past.
Also: Do all these large objects have "forcesimpleobstacle = 3" in the fpe?
synchromesh
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Posted: 16th Nov 2019 18:50
Whats the prob with the pickup script ?
Mines still working ( thank god ) and my custom one a well ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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cybernescence
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Playing: Cogwheel Chronicles
Posted: 16th Nov 2019 19:12
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You need to wait for the next update. Turn off the draw call optimiser for now and the NPCs should not shoot through entities though you will lose the performance uplift. The next update will fix this - it fixes the ray cast by adding the dco objects into the ray cast calculation.

Cheers.

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synchromesh
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Posted: 16th Nov 2019 19:50
@cybernescence
Thanks for the info
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synchromesh
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Posted: 16th Nov 2019 19:52
Quote: "Pick up script works fine unless I have a weapon, when I press right mouse to rotate whatever I am carrying the player drops the pick up item, draws the weapon and freezes so you can no longer move."

I have a pickup script without the RMB function
Would that be any use to you ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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synchromesh
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Posted: 16th Nov 2019 19:56
I don't think it was designed to use with a weapon hence you cannot pick items up whilst holding one ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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PCS
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Posted: 16th Nov 2019 21:01
@cybernescence, thanks for the info, it would be supper cool if it gets fixed with the next update.

Ps( wonder when the next update will be here )
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
synchromesh
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Posted: 16th Nov 2019 21:14
Quote: " but it worked OK for ages"

Its Amens Script so probably worth asking him in his thread maybe.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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AmenMoses
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Posted: 16th Nov 2019 23:30
It's an annoying thing which I thought I had a handle on then it reared it's ugly head again. I thought the cause was in the gameplayercontrol script but I think it may be in the built-in weapons handling code.
Been there, done that, got all the T-Shirts!
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