You can make the third person do anything with significant changes to gameplayercontrol.lua - as per PM this is tricky code to adjust without a lot of practice in lua and GG.
Here are notes on how to assign animations using the stock set-up. A bit rough and ready but they were for my own use
. Where I'm stating index below - it's where the lua control indexes in gameplayercontrol are calling CSI animation ranges in the engine (as I think you know from your posts above).
;CSI - used for TP Character Control
; if not rag dolled can play different anim depending on where player hit
csi_unarmeddeath = 2337,2401 ;not sure this does anything
csi_unarmedimpactfore = 2337,2401
csi_unarmedimpactback = 2337,2401
csi_unarmedimpactleft = 2337,2401
csi_unarmedimpactright = 2337,2401
; ----------------------------------------------------------------------------------------------------------------------
csi_stoodnormal = 94,154 ;idle;;used for index 0 and for all non indexed calls as a default
csi_stoodmovefore = 1,33 ;walk animation (TPV) ;is index 1
csi_stoodmoverun = 68,92 ;run animation (TPV) ;is index 5
csi_stoodvault = 644,704 ;jump animation (TPV)
;csi_stoodvault = 2402,2427
csi_stoodstepleft = 218,428 ;is index 9 ;;not used elsewhere normally? //idle2, stand
csi_stoodstepright = 2469,2529 ;is index 10 ;;not used elsewhere normally? //climbing
csi_stoodstrafeleft = 2530,2580 ;set as swimming slow ;is index 11 ;;not used elsewhere normally
csi_stoodstraferight = 2530,2580 ;set as swimming full ;is index 12 ;;not used elsewhere normally
;;used when third person in follow mode;; (along with 1 and 5 for walk and run forward)
csi_stoodmoveleft = 211,240 ;indexed as 3
csi_stoodmoveright = 211,240 ;indexed as 4
csi_stoodmoverunleft = 307,322 ;indexed as 7
csi_stoodmoverunright = 307,322 ;indexed as 8
csi_stoodmoveback = 1418,1436 ;indexed as 2 //used for follow mode - hurt
;;used when third person in follow mode;; (along with 1 and 5 for walk and run forward)
csi_stoodpunch = 995,1025 ;used when no weapon assigned in fpe and left click in third person
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