Product Chat / @Preben? Allowfragmentation = 2 deletes weapons

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Duchenkuke
GameGuru VBOTB Developer
8
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Joined: 7th Jun 2016
Location: Germany
Posted: 26th Oct 2019 16:30 Edited at: 26th Oct 2019 16:43
Hey all,

synchromesh told me that setting Allowfragmentation to 2 in the setup.ini helps with memory issues. That is true, but it also deletes the weapons the player collected in the last mission.

Allowfragmentation = 2 increases loading times and prevents memory caused crashes but is there a way to exclude weapons from being deleted?

Other than that it works great. I had literally no issues when I set it to 2 besides the missing weapons.
cybernescence
GameGuru Master
11
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Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 26th Oct 2019 17:24
Lee added that code

Strange, when I tested it the collected weapons were carried forward into next level.

Is it all or only some types?

Maybe it's in the beta and not PP - what version you on?

Cheers.
Duchenkuke
GameGuru VBOTB Developer
8
Years of Service
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Joined: 7th Jun 2016
Location: Germany
Posted: 26th Oct 2019 17:26 Edited at: 26th Oct 2019 17:28
Quote: "Lee added that code "


whoops. I just assumed it was preben. I had no idea, thanks for the clarification!

Quote: "
what version you on?"


I have the normal version. Performance update september or what it was called.

I use the weapons from EAI - MP9 & MP10, maybe thats why?
cybernescence
GameGuru Master
11
Years of Service
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Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 26th Oct 2019 17:38
OK, looks like a recent addition (4th Oct), so should be with you next release.

Quote: "Added code and additional LUA script to save current game stats / load game stats between standalone level reloads (keeps weapon stats, health and lives count). Also opens up functionality to add own globals you want to keep between level loads."


Cheers.
Duchenkuke
GameGuru VBOTB Developer
8
Years of Service
User Offline
Joined: 7th Jun 2016
Location: Germany
Posted: 26th Oct 2019 17:43

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