3rd Party Models/Media Chat / [SOLVED] 3rd person character not animating

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SOLO DESIGN
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Location: Kent, England
Posted: 24th Oct 2019 20:32 Edited at: 28th Oct 2019 12:26
Hi,
I am trying to follow GraPhix EXAMPLE -Tutorials & Guides / [LOCKED] Sketchup - Quixel - Fragmotion - UU3D

All I get is the character standing and not animating. I have attached the FPE and the animations file of the model, where am I going wrong??

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synchromesh
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Posted: 26th Oct 2019 09:22
I couldn't find the actual character you asked for ( but it was just one made in the CC )
This was the .fpe though. You should be able to edit it for your own character.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..

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SOLO DESIGN
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Joined: 30th Jul 2008
Location: Kent, England
Posted: 28th Oct 2019 12:28
Hi I found over the weekend it was down to too many bones in the model, they need to be less than 60 I think for 3rd person to work and animate, I now have my Hero walking, running, swinging a sword. I am working on him being hit and dieing (not ragdoll)

Has anyone got a full list of the anims for 3rd person that are currently working?

I have these -
anim0 = 3000,3100 ;idle
anim1 = 1290,1419 ;move
anim2 = 5511,5553 ;kick
anim3 = 4812,4850 ;hurt
anim4 = 515,605 ;reload
anim5 = 3905,3925 ;run

Many thanks
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Gtox
3D Media Maker
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Posted: 29th Oct 2019 09:14
I think csi_stoodvault = 2281,2332 is the jump animation.
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SOLO DESIGN
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Posted: 29th Oct 2019 09:40
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Hi Gtox,,
Yes I got the jumping working and the dieing animations done now, but collision and footstep sounds are all messed up, I think 3rd person needs a lot of work for it to be workable to 2019 standards. Pity though, I shall wait until/if it is updated.
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Belidos
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Posted: 29th Oct 2019 12:26
Sorry i didn't answer your PM mate, been so buy.

As far as i know all that is needed for 3rd person is idle, walk, kick (this is melee only ranged uses idle and walk), jump, run, and death (not needed if rag-doll is used) are the only 3rd person ones that work.

Walking footsteps appear to be bugged in third person, but running footsteps work, go figure lol

What is you collision issue?

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