Scripts / 3rd Person Camera

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GubbyBlips
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Joined: 14th Jan 2019
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Posted: 20th Oct 2019 18:16
Howdy. Anybody know?
Is it possible to turn off 3rd Person camera clipping / ie blocked view avoidance?
Situation; moving objects go over the players head, the camera jumps down
immediately below the objects, the screen judders profusely when those
objects are moving above. Would like to turn this feature off (and back on
presumably later). Mostly off! Probably just for dynamics would be great!

Tried the SetCameraOverride -- not useful.
Tried properties Camera Locked = Yes. No effect.
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GubbyBlips
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Joined: 14th Jan 2019
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Posted: 20th Oct 2019 18:54 Edited at: 20th Oct 2019 18:58
So... maybe there's something in GamePlayerControl?

Found bIgnoreCameraCollision = false @ line 1358
What does it do? Should we see?! Though I need to script this value
live on/ off in game -- if possible. Hmmm.....? Maybe just do it?

==> Update ; -- okay works perfectly so far. It should be able to turn on
and off (true/false) with that var.
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GubbyBlips
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Joined: 14th Jan 2019
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Posted: 20th Oct 2019 23:17
Now having trouble with SetCameraAngle in 3rd person. Doesn't seem to be
as tenable as using it for first person. Unpredictable results.
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