This would be a massive request, but I've always wanted a project system rather than just the current "map" system. Basically when you open GG you can of course jump right in and start map building, however you could create "New Project" as an option, which would create a folder (similar to standalone build process). You would then be able to tie all the maps you want to that project. Also all entities, audio, textures, scripts and etc that are used within that project would go to that created project folder. Basically Saving your Project would be like updating it. Which essentially is what the standalone process already does if your building to the same location to overwrite.
I would request the word "Test Game" button be changed to "Test Map". Since you are not actually testing your game you are only testing your map (level). Currently when you hit Test Game icon.
Test Project (be better if called Test Game though), would act as a way to test your standalone... with the titles and game over stuff and all. This means you'd be testing instead of exporting (though technically still exporting). Testing would be unencrypted though its referencing a created project (game) folder within GG.
So changing "Test Game" button to read as "Test Map", and Create a new button beside it for "Test Game" which would open you project standalone for testing - which would not be the same as export standalone which would be an option in your "File" drop down. As that allows you to choose the location and it builds with encryption ALWAYS.
If you absolutely needed unencryption youd copy your "project" folder that is created within GG, as it would be by default unencrypted.
This all similar to what 3com has purposed with pre-standalone for testing. Which should be inside the GG folder under something like projectbank instead of the mapbank.
This purposeful would also open the doors for a user-friendly non-coding way to link levels as well. Possibly for the future if this project based system was implemented. Always it would mean standalone builds would always be encrypted (just not the testing ones which are located inside the GG steam folder). Makes everyone happy. No one would accidentally export without encryption and nobody would be able to simply exploit this. (Unless they dug into GG folder and shared from there, however that can already be done.)
For Teams you could jump into the GG folder in the projectbank folder and copy your project folder and share that with your Team. So they will have access to ALL the required assets. As lee mentioned it would be a heavy task to do this by manually going to the entitybank, scriptbank etc and copying the fpm and finding the possibly 100+ assets to copy over. This would solve it all with a self contained folder within GG steam folder.
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