Hi smallg.
If I do that it glides faster. The fpe I copied initially had speed 300 and it literally was like watching a skater on a rink. I've dropped it down to 60 which is what the traffic cop zombie is set to but it still slides a bit. If I drop it further then I think
a) the zombie will not move fast enough to be a threat to the player.
b) The whole thing will look like a bit of slow-motion camera work.
So my question is, I guess, what do I need to do to the animation such that, (at fpe speed=60, say) the forward motion of the feet on the ground matches the speed of the animation, (so there's no glide) and the speed of forward motion is sufficient to pose a threat?
You can't teach an old dog.