Product Chat / [SOLVED] Rocket Man fires 2 rockets at once?

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fearlesswee
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Joined: 30th Aug 2019
Location: United States
Posted: 14th Oct 2019 18:17
(I've tried recording this but none of my recording software seems to want to play nice with GameGuru. )

For some reason the "Rocket man" character will always fire 2 RPG missiles at once, which not only looks incredibly weird, but is a bit unfair since it can deal double damage to the player, and makes the player twice as likely to get hit.

I haven't tampered with any of the Rocket man's files or settings, and I've tested this on an empty flat level, and on the "Morning Mountain Stroll" level. Just to be sure, I did a clean install of GameGuru and it still happens? Does anyone else have this issue or is it just me?

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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 14th Oct 2019 19:28
Quote: "I've tried recording this but none of my recording software seems to want to play nice with GameGuru."

Bandicam[i] work fine for me.

Quote: "For some reason the "Rocket man" character will always fire 2 RPG missiles at once"

which GG version are you using?



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smallg
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Posted: 14th Oct 2019 20:28
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yes, they're pretty broken, there appears to be an issue with the fireweapon command and rpgs, because the "fireweapon" call is used quite often in the AI logic it causes them to fire 2 rockets by default, you can fix it by removing unnecessary module_combatcore.fireweapon(e) lines in module_combatcore.lua
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
fearlesswee
5
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Joined: 30th Aug 2019
Location: United States
Posted: 14th Oct 2019 23:06 Edited at: 14th Oct 2019 23:35
Quote: ""which GG version are you using?""

The latest version available on Steam, no betas or anything. (It says "2019.09.16 Performance Build" on startup.)

Quote: ""you can fix it by removing unnecessary module_combatcore.fireweapon(e) lines in module_combatcore.lua""

Thank you smallg, I'll try this and see if it works

EDIT: Thank you so much smallg! There was one fireweapon(e) call that I had to remove: The one after the "strafeleft" and "straferight" functions. It seems like the AI would strafe, fire a shot, then they'd go into an idle state and instantly fire another shot, so I removed the one after strafing and it worked like a charm!
3com
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Posted: 15th Oct 2019 09:28
Glad you sort out.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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benjiboy
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Location: In the depths of rural Norfolk
Posted: 27th Oct 2019 15:38
It strikes me that the modularization of the core functions was not tested properly,(at all?) - see my post re the masked civilian.
Whilst modularization as a general idea is a 'good thing', it does cause exactly this kind of widespread bugginess if a thorough test plan is not devised and carried through. You really do have to scope out the impacts of your changes and make sure your whizzo fix for a, b and c doesn't mess up x, y and z.
You can't teach an old dog.
chester.winn
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Posted: 27th Oct 2019 18:48 Edited at: 6th Jul 2020 22:54
I have the same problem the version of GameGuru. hangs frequently during the game.

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