Product Chat / Problem with too bright lightmaps after performance update

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Mr Love
19
Years of Service
User Offline
Joined: 9th Jun 2005
Location: Sweden
Posted: 14th Oct 2019 12:38
My little testlevel looked fantastic in the june/july build, but after the performance update it looks like s**t after I made a rebuild of the lightmap. The Palmtrees looks rather dark while other big objects like a tent and a stonewall (Stock media) are so strongly lighted that they almost look white, in fact the highlights are totally white! I turened the ambience to 0 but that makes the Trees even darker while the other objects are still too bright. (Its all stock media!) Doesnt TGC understand how problematic this will be for the Developers when They have to change all the settings and change the brightness of the textures as well as shaders? So dumb in My opinion to mess around with the lightmapping when it was perfect in the "June or was it July 2019 update?" Please change this back, or at least upload the June-July update as a Public update, Thank You!
Stop being mediocre, be Yourself...

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