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/ Visuals Freeze
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lordjulian
10
Years of Service
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Joined:
10th Jan 2014
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Posted:
6th Oct 2019 21:24
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Now that my map has become rather full, sometimes the screen freezes in Test Game. There is no error message and the audio, etc. carry on. It freezes permanently.
Julian - increasingly disillusioned and jaded
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cybernescence
GameGuru Master
11
Years of Service
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Joined:
28th Jan 2013
Playing:
Cogwheel Chronicles
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Posted:
6th Oct 2019 21:30
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Possibly you have exhausted the video memory. What video card do you have?
Cheers.
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lordjulian
10
Years of Service
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Joined:
10th Jan 2014
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Posted:
6th Oct 2019 21:53
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Nvidia GTX 1050 graphics card with a built-in 4 GB of DDR5 VRAM.
Julian - increasingly disillusioned and jaded
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cybernescence
GameGuru Master
11
Years of Service
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Joined:
28th Jan 2013
Playing:
Cogwheel Chronicles
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Posted:
6th Oct 2019 23:03
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Take a lot to fill that then. Maybe a bad script. Pretty difficult to tell with just a ‘full level’. How many entities ? You could try to enable logging and also memory dump to see if it gives any clues. Do any of the ‘tab’ bar monitors max out before the freeze?
Cheers.
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benjiboy
7
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Joined:
24th Mar 2017
Location:
In the depths of rural Norfolk
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Posted:
7th Oct 2019 13:48
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How do I do those two thing Cybernesence? I have several issues I'd like to investigate further. . .
You can't teach an old dog.
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lordjulian
10
Years of Service
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Joined:
10th Jan 2014
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Posted:
7th Oct 2019 19:35
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I am not sure how to do all that either.
My draw calls bar is quite maxed out.
Julian - increasingly disillusioned and jaded
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cybernescence
GameGuru Master
11
Years of Service
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Joined:
28th Jan 2013
Playing:
Cogwheel Chronicles
Profile
Posted:
8th Oct 2019 12:43
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I’m not at PC but something like producelogfiles - set that to 1 in setup.ini. Also there is another ini setting dumpmemory or textures or something like that which will list all textures loaded and sizes when set to 1 instead of 0.
Cheers.
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