Product Chat / Visuals Freeze

Author
Message
lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 6th Oct 2019 21:24
Now that my map has become rather full, sometimes the screen freezes in Test Game. There is no error message and the audio, etc. carry on. It freezes permanently.
Julian - increasingly disillusioned and jaded
PM
cybernescence
GameGuru Master
11
Years of Service
User Offline
Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 6th Oct 2019 21:30
Possibly you have exhausted the video memory. What video card do you have?

Cheers.
lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 6th Oct 2019 21:53
Nvidia GTX 1050 graphics card with a built-in 4 GB of DDR5 VRAM.
Julian - increasingly disillusioned and jaded
PM
cybernescence
GameGuru Master
11
Years of Service
User Offline
Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 6th Oct 2019 23:03
Take a lot to fill that then. Maybe a bad script. Pretty difficult to tell with just a ‘full level’. How many entities ? You could try to enable logging and also memory dump to see if it gives any clues. Do any of the ‘tab’ bar monitors max out before the freeze?

Cheers.

benjiboy
7
Years of Service
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Joined: 24th Mar 2017
Location: In the depths of rural Norfolk
Posted: 7th Oct 2019 13:48
How do I do those two thing Cybernesence? I have several issues I'd like to investigate further. . .
You can't teach an old dog.
lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 7th Oct 2019 19:35
I am not sure how to do all that either.

My draw calls bar is quite maxed out.
Julian - increasingly disillusioned and jaded
PM
cybernescence
GameGuru Master
11
Years of Service
User Offline
Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 8th Oct 2019 12:43
I’m not at PC but something like producelogfiles - set that to 1 in setup.ini. Also there is another ini setting dumpmemory or textures or something like that which will list all textures loaded and sizes when set to 1 instead of 0.

Cheers.

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