Virtual Reality / Tilt Five: Holographic Tabletop Gaming - Augmented Reality

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perelect
9
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Joined: 27th Mar 2015
Location: Australia
Posted: 6th Oct 2019 05:38 Edited at: 6th Oct 2019 05:41
Hi
Ive been looking at backing this.
Ive never used any VR or AR before, so id just thought id see what you guys think of it first before i backed it.

It looks really good, and to me i see a lot of potential for it.
It will cost me $535 + tax + freight AU$ for a single deluxe kit.
So it seems to be cheaper than a VR set.

So i am just after some advice from people that have had some experience with VR and AR equipment.


Cheers

Links below


https://www.youtube.com/watch?v=Jse-GwkcYgI

https://www.kickstarter.com/projects/tiltfive/holographic-tabletop-gaming/description
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Loretta
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Playing: Generation Zero; Skyrim SE , Fallout 4, In VR- Pistol Whip,
Posted: 9th Oct 2019 17:55
I was looking at that, the other day, its very cool. I am waiting to see where it goes.
I love how she has made this whole new realm of possibilities with this medium, but I will stick with my VR headsets for now.

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OldFlak
GameGuru TGC Backer
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Location: Tasmania Australia
Posted: 10th Oct 2019 06:44 Edited at: 10th Oct 2019 06:45
Yeah, man that guys hard to watch lol

Looks awesome though

OldFlak...
aka Reliquia
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perelect
9
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Joined: 27th Mar 2015
Location: Australia
Posted: 20th Oct 2019 21:52
Thanks
Loretta and OldFlak
Its very interesting to me so i backed it.
It should work with AGK so that will be fun to play with.
Thanks for the reply's
Cheers
Desktop: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, Windows 10 Pro, 64-bit, 16 GB Ram, ASASUS Geforce TURBO GTX1080 8GB, 34" 21:9 2560x1080 Full HD UltraWide IPS Monitor



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Belidos
3D Media Maker
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Playing: The Game
Posted: 21st Nov 2019 08:29 Edited at: 21st Nov 2019 08:30
Looks good. Only one thing i would worry about to be honest is whether it happens or not, she freely admits that she was working on the project in her spare time while working at valve, from what i understand Valve employees have a clause in their contracts whereby any software or tech related item that is invented by a Valve employee while working for them is automatically Valves property (it's quite a standard clause in many employment contracts in the tech and software industry), so there could be a chance that this might be shut down or at least bogged down by legality's and such.

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smallg
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Posted: 21st Nov 2019 11:09
Tested give very honest reviews so if you like what you see in the video then go for it, just remember it's an early adopt so things might change or not quite live up to the hype (for future projects) but it shouldn't get any worse than you're already seeing so personally I think it looks pretty damn impressive... Makes me wish I had friends to try something like that with :p

As for valve / legality, if it already got to Kickstarter it's unlikely valve will be taking any action... They would have already made a claim against the company when she left years ago... Now it's being worked on as part of a new company and team in which she plays only a part of the team... So even if valve tried to claim ownership they wouldn't "own" the entire system.
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perelect
9
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Joined: 27th Mar 2015
Location: Australia
Posted: 16th Dec 2019 16:17
Thanks Guys
I asked her the same / similar question.
It a big story, but here is a short version.
As it turned out she was the head person in charge of all RD hardware development in Valve and she owns / owned the patents to most of the tech and lens for AR.
Valve done a kick starter about 5 years ago for the product when it was called CastAR. ( it was AR everywhere in the real world then )
Some time after the kickstarter ended Valve made a corporate decision to stop all work on all AR and focus on VR only.
She made sure everyone that everyone in the kickstarter back then, got all their money refunded.
She then brought out all the rest of the AR hardware and research from Valve.
Then made her own company and they spent the last 5 years to make the product what it is now. ( AR somewhere, focused on the retro mat )





Desktop: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, Windows 10 Pro, 64-bit, 16 GB Ram, ASASUS Geforce TURBO GTX1080 8GB, 34" 21:9 2560x1080 Full HD UltraWide IPS Monitor



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perelect
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Posted: 16th Dec 2019 16:21
I also had a chat with Lee, he said it should work with AGK for sure, and was thinking about how It could work with GG.
Desktop: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, Windows 10 Pro, 64-bit, 16 GB Ram, ASASUS Geforce TURBO GTX1080 8GB, 34" 21:9 2560x1080 Full HD UltraWide IPS Monitor



[RIP] Laptop: Pavilion dv6 Notebook, Intel(R) Core(TM) i5-2410M CPU @ 2.30 GHz, Win 7 64 bit, 16 GB Ram, Radeon (TM) HD 6490M, 2336 MB Memory. Resolution 1366x768, Intel(R) HD Graphics 3000. (WEI 5.8)
PT V9.0 3DMark=377, Passmark=1222.
GreekToMe
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Location: Colorado, USA
Posted: 27th Dec 2019 23:22
Just a footnote...
She must be a pretty darn good "anything". She is a very impressive mind, IMHO. I have seen some of her work in ham radio antenna design. She's a ham radio licensed operator and obviously so am I. She frequents the Quartzsite annual ham get together in AZ as a guest speaker. Very popular. Been there once or twice myself. I get a chance to meet with all my "groupies" most of whom I know "without a face".
https://quartzfest.org/
So, I am guessing she will come through with a great design.
Cheers!
Alexis A
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3dzforme
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Posted: 25th Jan 2020 06:03
Oh my, this is Verrrry exciting looking stuff. For ages I've been wondering why AR has not evolved along the lines of tilt5 - this is gobsmackingly interesting stuff. Really hope it does well - and it is? compatible with GameGuru.... I've only just bought AGKStudio - this makes the imagination boggle.
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