Product Chat / Entities aren't showing in correct spot

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Unseen Ghost
22
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Joined: 2nd Sep 2002
Location: Ohio
Posted: 4th Oct 2019 17:22 Edited at: 4th Oct 2019 17:50
Hi,

I'm having some issues with my fence objects having gaps between fence sections in the test game and they are not suppose to have big gaps. In the editor is shows that each fence section is close together, but in test game there are gaps. Also in one spot 2 sections are overlapped. I will upload the overlapped pic in a few minutes, but here are the pics showing the editor and test game. Also I have an issue with my gun having a shadow in the floor and it shouldn't have one there. Can anyone help?
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AmenMoses
GameGuru Master
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 4th Oct 2019 18:46
Are the fence sections static or dynamic? (i.e. in properties does it show static=yes)


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Unseen Ghost
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Posted: 4th Oct 2019 18:51
No, I changed all of them to static = No
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AmenMoses
GameGuru Master
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Location: Portsmouth, England
Posted: 4th Oct 2019 19:14 Edited at: 4th Oct 2019 19:16
Then that is the reason, as dynamic entities they will be subject to the physics engine so if the collision boxes are overlapping they will be forced apart. Unless you need them to move as part of your game you should make them static, if you do need them to be dynamic you will have to very carefully place them so they aren't touching each other.

(You could also set isimmobile=yes but static is better for performance)
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Unseen Ghost
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Location: Ohio
Posted: 4th Oct 2019 19:22
Ok thanks AmenMoses, I'll post again about the results
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Unseen Ghost
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Location: Ohio
Posted: 4th Oct 2019 20:17
Everything worked out great. I changed everything back to Static = yes and did some moving around and fixed everything. Thanks again AmenMoses
Gigabyte Board/2.93Ghtz Intel Core Duo Proc./4GB Ram/Nvidia Geforce 9400 GT(PNY)1GB Video/500GB Western Dig. HD/Dark Basic Pro 7.4



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