I have an issue with my custom character that drives me crazy.
I seted all frames correctly in the FPE, but for some reason in the test game the character acts totally different as expected, he doesnt follow the frames.Studying the ai scripts i found something out.
In the module_combatcore.lua there is a animation frames line and in the second line for move the frames are 685,725, this are also the frams for squating in my character.
The correct move frames of my character are 1485,1525 bu if i replace them with 685,725 it not helps, the characer is still squating and not moving.
Noticed also when i export the char from fragmotion and use Quaternion instead of matrix, he starts to acting also another way , also dont use the correct frames.Have i to add some new bones to it in fragmo?Or rename some?