There appears to be real problem with the drawcalloptimizer feature in the setup.ini file.
step 1. I load up a map that contains several entities that meet the criteria for optimization (fps=101)
Step 2. press F11 (fps=101)
Step 3. press "9" display the batched entities (fps=101)
step 4. press"9" display all entities (batched and unbatched) (fps=77) dramatic reduction. The batched entities now display a dramatic flicker.
The flicker indicates duplicate entities sharing the same coordinates.
step 5. press F9 and "E" and move one of the flickering batched entities just a minimal amount, exit the move function (press F9)
Flicker is gone and the fps goes up to 125, a large increase from the original 101 in step 1.
I will try to include screen shots and a short video
Also note that F11+"9" will no longer display the batched entities/any entities like before the added optimization option.
EDIT: I have spent most of the day trying to figure out if the problem is caused by my custom models and or the texture files. I do not find evidence of that being the case. The flickering only happens with the entities that have been batched. All un-batched entities are fine.
Edit: oct 19 2019
Latest finding on flashing batched entities. When the flashing starts (after the final "9" is pressed) if I press the F9 key twice the flashing STOPS and the higher fps (125) reading is displayed and everything is normal.
PROBLEM: This process must be done every time I go to into the test mode even if I have saved the file between sessions..
Windows 10 creator,64 bit| Intel i7-7700 @3.60GHZ Quad|CPU PASSMARK 10,794|Memory 16GB |NVIDIA GEFORCE GTX 1070|GPU PASSMARK 11,071