3rd Party Models/Media Chat / Blender .x export

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lordjulian
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Posted: 27th Sep 2019 20:18
I can't find an addon to export .x files from the newest version of Blender. Does anyone know how?
Julian - increasingly disillusioned and jaded
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lordjulian
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Posted: 27th Sep 2019 20:20
Sorry... I meant to post this in 3rd party tools.
Julian - increasingly disillusioned and jaded
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osiem80
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Posted: 27th Sep 2019 20:29 Edited at: 27th Sep 2019 20:31
Blender 2,8 havent a X support so far i know, in previous versions u had 2 enable it in user preferences.
U can download blender 2,79 i use it myself
https://download.blender.org/release/
I found a X importer/exporter plugin 4 blender, it works 4 me at 2,79 but dont think it works for 2,8
https://github.com/littleneo/directX_blender/wiki
notice : the import is only for static models not the animations
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lordjulian
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Posted: 29th Sep 2019 11:32
Thanks!

It seems to be getting increasingly difficult to find apps that support .x. I do hope the devs have a plan for when .x is dead.
Julian - increasingly disillusioned and jaded
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Belidos
3D Media Maker
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Posted: 29th Sep 2019 11:41
Well we have fbx which isnth perfected yet but is getting close, and I know lee was looking into gltf at one point, so we're not exactly out of options

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osiem80
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Posted: 29th Sep 2019 12:06
Quote: "when .x is dead."

What do u mean by that?Is the X format going out of use?
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Belidos
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Posted: 29th Sep 2019 15:40 Edited at: 29th Sep 2019 19:00
No it's never really been in general use, at least not for as long time, Microsoft haven't updated it for almost a decade. Many 3D modeling programs have support for it but normally it's legacy support simply because they haven't removed it yet. A couple of major pieces of software have removed it recently though simply because they've undergone major updates and thought it wasn't worth rewriting the plugins for .X, for example Blender 2.8+ and Substance Painter 2018+ have both dropped .X support.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

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smallg
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Posted: 29th Sep 2019 17:00
if it's static mesh just use the .fbx export, GG will import it fine - animated objects are still an issue though, i haven't found a method that works 100% of the time yet
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
AuShadow
GameGuru TGC Backer
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Posted: 7th Nov 2019 12:05
hey @smallg,

Long time no chat . Great to see your still here and sorry to say that my first post for u is a plea to help (just like old times right).

any luck getting a straight export working from blender 2.8, none of what I have right now seems to import correctly trying to do static meshes with FBX.
PC Specs: Windows 10 Pro, gtx 1060 6Gb, 16gb DDR4 2400MHZ, SSD, i7 7700k liquid cooled, ASUS Prime motherboard.
smallg
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Posted: 7th Nov 2019 15:45
What issues are you having with static imports? Do you use the GG importer? For me static imports from 2.8 fbx worked just fine, only issue is getting animated objects in.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
AuShadow
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Posted: 8th Nov 2019 11:28
Just to help anyone having same issues i was, so to start short back story on how my issue occurred:

Got used to unity's acceptance of laziness , basically in blender, without UV mapping I could assign materials to different faces without having to texture properly and it would just work in unity. I then tried to bring these models into GG......... well many fails later I found a way.

Basically have to remove all assigned materials, generate a UV map and then it works. However you can still use the materials to generate your diffuse map. Simply go to blender render mode, generate a UV map, bake texture to a new image, save that image as a .png, then delete all materials and export as fbx. This then works with the importer.

Anyway I imagine select few will have this fault but hey thought I'd share regardless. And it is a very easy way to create your diffuse map for simple colored items. May share a video on it when i get more time. Anyway quick screen of some models done this way very very quickly and without any normals or specular maps generated / made yet.



PC Specs: Windows 10 Pro, gtx 1060 6Gb, 16gb DDR4 2400MHZ, SSD, i7 7700k liquid cooled, ASUS Prime motherboard.

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smallg
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Posted: 8th Nov 2019 21:11
you should be able to keep the materials assigned though, i hand painted all my models so not had the issue you have but i definitely keep the materials assigned so i can see it in blender, not aware of it causing any issues but perhaps it is why my animated models always broke.. i'll have to test that whenever i finally get my PC back.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Belidos
3D Media Maker
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Posted: 8th Nov 2019 21:44
When exporting .x for gameguru you should uncheck export materials, the reason being is if you have used textures in the material it will export as a multi texture model with the texture references in the .x file and you won't be able to use the atlas texture.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Primary Laptop:
i5, NV1050 4GB, 8GB memory, 1x 1TB HDD, Win10.

Secondary Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
AuShadow
GameGuru TGC Backer
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Posted: 9th Nov 2019 06:54
Yeah not sure what the issue was as I never assigned textures only used materials but yeah didn't even think to just un tick export materials (face palm) I will have to do further tests.
PC Specs: Windows 10 Pro, gtx 1060 6Gb, 16gb DDR4 2400MHZ, SSD, i7 7700k liquid cooled, ASUS Prime motherboard.

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