Work In Progress / The Sewer Hunter ( Father and Son project )

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PCS
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Posted: 24th Sep 2019 21:33 Edited at: 19th Dec 2020 22:05
The Sewer Hunter

Mystery Maze Horror Game


Developer : Pcs & roandoom

Story line :: None.. Player will just explore the mystery of the endless sewer maze

Game Play :: Player starts of with a basic simple Sewer system just to get the feel of it.
As the the next levels come to play it will become more complex and bigger
up to a point were it would almost be endless, all possible by the awesome models from Lafette
The Player will earn Xp points for collection of data an exploration of the sewer system
as well as the time it takes him to complete each level.

Credits: So far is
Models: Lafette , Bod
Scripts: Pcs , Roandoom


Here is some top view Pictures of some of the early levels.




The first Entry level will be the only level that will have an starting point from a street view.
All the other levels the player will start inside the beginning part of the sewer system.



Small Video of first level


Small video of another beginner level
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11

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Solar
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Joined: 11th Apr 2017
Location: South Africa
Posted: 25th Sep 2019 18:09
Hi PCS! Dit lyk baie goed!
PM
PCS
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Posted: 25th Sep 2019 20:23
Hi Solar, baie dankie man.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
Lafette II
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Posted: 30th Sep 2019 10:49
In my opinion, that looks pretty good. Now only a little action in the pipes is missing. Maybe then come a few more comments.
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PCS
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Posted: 30th Sep 2019 11:27
yes the action is comming.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
granada
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Location: United Kingdom
Posted: 5th Nov 2019 22:57
Are you going to have open parts like pump room ect ,looks interesting

Dave
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PCS
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Posted: 7th Nov 2019 21:32
granada, thanks for checking out our WIP, Yes there will be stuff like that in the more Advanced levels.
First levels will be just straight forward but as the game progress the levels will be more complex.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
PCS
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Posted: 13th Mar 2020 13:07
HI all just an update of what is going on.
At this stage of time after consideration , decision has been made to Carry on with this Project and Pause Guns of Solo and Blue Dream due to they will have plenty interaction with Npc Characters, and they are not up to standard.
With The Sewer Hunter there will be no Characters in the game , just some sewer creepy crawlies and other Npc models witch will make it more suitable for now.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
PCS
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Posted: 5th Dec 2020 22:30
After a long silent time , We have finally started again with This project.
Work has been done on new levels.
The original idea was to have one level per map, but we have decided to have rather one map with as much as possible levels on it.
Dew to the nature of the tunnels it would be easy to have many level on one map, so the player would not wait for long loading times in between levels
Some screen shots will follow shortly.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
PCS
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Posted: 5th Dec 2020 23:19 Edited at: 12th Dec 2020 19:22

The water Puddles from Laffete made a nice addition in the pipe Rooms


















Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11

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PCS
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Posted: 12th Dec 2020 18:28 Edited at: 12th Dec 2020 19:23
flashlight system with battery usage now up and running


Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11

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GubbyBlips
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Posted: 19th Dec 2020 19:20
Howdy. I think you have something there PCS.
This might be one of them lil buggers that surprise people on Steam
and start to get traction. Make it surprising, make it a little spooky and
mysterious. Otherwise, nice going.

Best thing also is it seems like, (and I HOPE!) GG Classic can handle simpler
levels like this. Making all the game into one level isn't a terrible idea--
I get the reason you want to do it.

At least with one level only, you don't have to script a save file for your weapons
and health, and so forth...
But hey, maybe you could probably add more than one level if for example
you come to a giant central room-- or go up on street level, and from there
select a few entrances-- just a thought.
Maybe even part of the game is on the street, maybe you get mugged! and
that's an excuse to start over without weapons... but don't let me get you (>GG)
to BREAK and end your game build- good luck.
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PCS
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Posted: 19th Dec 2020 22:02 Edited at: 19th Dec 2020 22:09
@granada , Thanks for the comment. yes i think there will be stuff like pump Rooms and or Control / workshop Rooms.

@GubbyBlips, Thank you for checking out the W.I.P . You know everyone always say GG Classic's maps are to small to make certain games, but for the idea we have , its perfect. Due to the sewer entities that can turn , cross and go up or down one level , it s so easy to keep the player busy for a long while on a small are of the map. We have worked out that with the average area that we are going to use , we can easily fit more than 100 levels on one map. So for now its more than enough. Also by using one map and have all the levels on it, we will not have the long loading time in between the levels, witch will be a plus point i think.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11

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