Thanks guys for the feed back. Appreciated.
Quote: "the font on the loading screens doesnt really fit the sci fi atmosphere, looks quite commonly."
I looked for quite some time for fonts that looked sci-fi like. The font used here is called CaptureIT, paid like $5 USD for it iirc. I quite like the font myself - it looks great on models, and I felt having the same in the menus kind of ties it into the game, but yeah everything can change and probably will - always open to suggestions examples
Quote: "I'm always enjoying whenever someone gives a game guru project a whirl that has an actual art direction.....
I like the colours you use a lot and I am looking forward to more. "
I think it helps when you make everything yourself - but that of course is very time consuming.
The main problem I have with colour - is there is quite some difference with how a model looks in Substance and how it looks in GG..
Quote: "this actually has enough polish already to look like something an indie studio would put out."
Wow - too kind Wolf! Been making these models for ages....
To be honest it takes me forever to make models I actually like in the end. The Space Station is the third iteration for this game, I had one prior to the current one that was much more complete, with landing bays, an observatory, and large rooms, but DX11 came along and I had so many issues with it I just chucked it into my Model_Dev_Bin (funny enough it seams to be bottomless).
Often times I work on a model or concept for so long, that I think I just get bored with it, and then think its rubbish, and the bin gets a little fuller lol
Quote: "The plot implies that its fairly light hearted and more adventure driven which I like in my scifi."
There is more to the story-line - but I doubt it is anything new to what's out there already,
I hope it is like an adventure - that really is my goal here. But booms and bangs are always fun as well. I have some stuff in mind that I hope will make it interesting to play, but whether I can pull it off or not remains to be seen.
It wasn't that long ago when I was wishing I had the know-how to create a couple of Pavers for Toonland - started with Unfamilliars modelling tutorials - now just addicted, and shackled only by what I can conjure up in my head, and the time to make it happen
Models are the easier part. Texturing takes for ever
i7-4790 @ 3.2GHz. 8GB Ram. NVidia GeForce GTX 1060 6GB. M1: Acer 31.5" @1920x1080 M2: Samsung 31.5" @ 1920 x 1080. M3: Acer 24" @ 1920 x 1080. OS: Windows 10 Pro 64-bit Insider.