Product Chat / [SOLVED] Any chance to get some sort of cascade.fx shader?

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3com
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Posted: 22nd Sep 2019 19:26

Hi
I was looking on effects/reloaded folder for cascade/waterfall effects file, I've just found a file named "cascade shadows.fx" but it does not work since it is outdated; it should be shader hlsl 5.0+
I cand found any other shader doing the job, so:

Any chance to get it someday?

Remember waterfall and videotexture shaders working fine, before hlsl update.
Or there is already some shaders I'm missing to?
decal_animate4.fx shaders don't does the job for every cases.
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cybernescence
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Posted: 22nd Sep 2019 19:42
This post has been marked by the post author as the answer.
cascadeshadows.fx is not outdated, it is an intrinsic part of shadow mapping, so don't delete or alter (included as part of apbr_core.fx) .

Which stock shaders (or others) are not working now that were before?

Cheers.
3com
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Posted: 22nd Sep 2019 20:43
@ Ciber
I'm going to attach 3 files, since them was released here times ago, but can't remember the authors. Anyway thanks to all them.

Files are: "cascadeshadows.fx", "videotexture_atlas2.fx", "waterfall2.fx", they aren't stock ones, thought.



Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
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cybernescence
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Posted: 22nd Sep 2019 21:09
cascadeshadows.fx is not meant to be run standalone - it is part of the shadow function of the PBR shaders.

The other two are ancient - most likely can be replaced with effect_scroll.fx and decal_animate4.fx.

Cheers.
3com
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Posted: 22nd Sep 2019 21:33
@ Cyber
I've missed that "affect scroll.fx" file, it can do the trick, thanks for the tip.
Anyway I would need to change direction, it goes from righ to left, and I want it going from top to down, how should I change these values, to get it?

Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
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cybernescence
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Posted: 25th Sep 2019 16:55
Try using negative values, probably the 'Y' value and maybe x as zero.

Cheers.
3com
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Posted: 25th Sep 2019 17:30
Thanks Ciber I'll give a go.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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cybernescence
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Posted: 25th Sep 2019 17:42
Don't forget to delete the .blob file after changes to the values as the shader needs to be forced to recompile on a GG rerun

Cheers.
3com
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Posted: 25th Sep 2019 17:49
@ Ciber
copied! Thank you for the info.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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