Hi guys,
I read some posts about the "broken" functionality of the lua functions which set slider values, so here is the multiply you need to use slider values in the lua functions:
The term is:
lua_value * multiply = slider value
i.e.
"Fog Nearest" /100.0;
5000 / 100 = 50
and the other way (rearrange the equation)
slider value / multiply = lua_value
50 * 100 = 5000
// Visuals panel
"Fog Nearest" /100.0;
"Fog Distance"; /500.0;
"Fog Red" /2.55;
"Fog Green" /2.55;
"Fog Blue" /2.55;
"Fog Intensity" /2.55;
"Ambience Level" /2.55;
"Ambience Red" /2.55;
"Ambience Green" /2.55;
"Ambience Blue" /2.55;
"Surface Level" *33;
"Surface Red" /2.55;
"Surface Green" /2.55;
"Surface Blue" /2.55;
"Surface Sun Factor" * 100;
"Global Specular" * 100;
"Brightness" (value+0.5) * 100;
"Contrast" * 30;
// Camera panel
"Camera Distance" /700.0;
"Camera Horizontal FOV" (((CameraFOV_f*CameraASPECT_f)-20.0)/90.0)*100.0;
"Camera Zoom Percentage" *100;
"Weapon Horizontal FOV" (((WeaponFOV_f*CameraASPECT_f)-20.0)/90.0)*100.0;
// Water panel
"Water Height" /10;
"Water Red" /2.55;
"Water Green" /2.55;
"Water Blue" t.visuals.WaterBlue_f/2.55;
"Wave Intensity" /2;
"Water Transparancy" *100.0;
"Water Reflection" *100.0;
"Reflection Sparkle Intensity" *5.0;
"Flow Direction X" * 10 + 50;
"Flow Direction Y" * 10 + 50;
"Water Distortion Waves" *1000;
"Water Ripple Speed" 100-value;
"Water Speed" *10.0;
// Post Effects panel
"Bloom" *1
"Vignette Radius" *100.0;
"Vignette Intensity" *100.0;
"Motion Blur Distance" *100.0;
"Motion Blur Intensity" *100.0;
"Depth Of Field Distance" *100;
"Depth Of Field Intensity" *100;
"Lightray Length" *100;
"Lightray Quality" *1
"Lightray Decay" *100;
"SAO Radius" *100;
"SAO Intensity" *100;
"Lens Flare Intensity" *100;
// Quality panel
"Terrain LOD Near" /100;
"Terrain LOD Midrange" /100;
"Terrain LOD Far" /100;
"Terrain Size" * 1
"Vegetation Quantity" * 1
"Vegetation Width" * 1
"Vegetation Height" * 1;
Update 24.09:
There is now a special case for:
"Vignette Radius"
"Vignette Intensity"
For these two commands you can use the slider values too.
Have a nice day

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