Product Chat / Too shiny?

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lordjulian
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Posted: 18th Sep 2019 10:23
Is this meant to be brickwork? It looks very shiny.
Julian - increasingly disillusioned and jaded

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synchromesh
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Posted: 18th Sep 2019 10:45
Quote: "Is this meant to be brickwork? It looks very shiny."

No idea ..
Are you going to give us a clue as to what model it is so we can maybe look
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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lordjulian
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Posted: 18th Sep 2019 12:39
Oh yes... sorry. Buildings > Iron shed.
Julian - increasingly disillusioned and jaded
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Wolf
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Posted: 18th Sep 2019 12:56
Thats an issue with the PBR shading, you will have to overhaul the shadermaps for most objects.



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osiem80
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Posted: 18th Sep 2019 13:21 Edited at: 18th Sep 2019 13:22
Yes of course, if thats bricks they glows 2 much, could be also glossy tiles but they are not common on building walls
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Belidos
3D Media Maker
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Posted: 18th Sep 2019 13:26
Open the iron shed.fpe file in a text editor. and change:

materialindex = 2

to

materialindex = 1

then save it, and delete:

Iron Shed.dbo

It should now look fine, it's because whoever made it gave it a metal material index, and now that material index changes specularity as well as sound it looks shiny like metal.


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OldFlak
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Posted: 18th Sep 2019 13:31 Edited at: 18th Sep 2019 13:52
Yeah it is a model using DNS textures, so GG applies PBR to the model by default (pbroverride=1)
GG uses the material index to create missing pbr textures, since it is set to 2 (metal) in the fpe gg treats the whole model as metal hence shiny. Setting it to 1 (stone) as Belidos said will make it look better.

If you set pbroverride=0 in the setup ini, GG will use the DNS textures as normal, and it will look the way it was intended to by the designer.



Reliquia....
aka OldFlak
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KRivva
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Posted: 18th Sep 2019 13:37
Good to know.
Some stock models seem to appear very bright. Does that happen for the same reason?
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lordjulian
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Posted: 18th Sep 2019 14:22
Cool. Thanks.
Julian - increasingly disillusioned and jaded
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OldFlak
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Posted: 18th Sep 2019 23:21 Edited at: 18th Sep 2019 23:24
Quote: "Some stock models seem to appear very bright. Does that happen for the same reason?"

Yeah, hardly use stock media. But if models are messing up one of the first things to check is the settings in the fpe.

Especially these two lines:

And also make sure all the textures are present and named correctly.

Reliquia....
aka OldFlak
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synchromesh
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Posted: 19th Sep 2019 01:25 Edited at: 19th Sep 2019 01:28
Actually that iron shed shouldn't even be in that folder along with .. Green Warehouse and Blue Warehouse.
They were old PBR attempts and shouldn't be there at all.
They came from Mega Pack 3 industrial and were updated properly by Graphix and Myke ..
This is what they look like now .. No idea how those old ones got there ..

The only person ever to get all his work done by "Friday" was Robinson Crusoe..

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Belidos
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Posted: 19th Sep 2019 06:23
They've always been in buildings, mega pack three was a bit of a con, quite a few of its models were straight up from default media, and a lot of them were converted from old fpsc models that are now free and also in the classic pack.

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synchromesh
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Posted: 19th Sep 2019 10:20 Edited at: 19th Sep 2019 10:20
Quote: "They've always been in buildings"

Yikes !!
Shows how often I use stock media. I was only aware of the ones in the industrial folder
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Belidos
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Posted: 19th Sep 2019 10:22
Quote: "Shows how often I use stock media. I only knew of the ones in the industrial folder"


Probably why they were missed for converting, the ones in the buildings folder are old DNSI versions.

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