Quote: "Your doing really well. I just wish I had more time to play with Blender. My stupid job keeps getting in the way. "
Thanks and yh work tends to get in the way for me too but it's probably a good thing, I spent around 6 hours making the last model ( basic female frame) - made it all in 1 session after work.. thats the perk of being single again, plenty of free time
Blender is really nice to work with actually, I also have Maya and fragmotion and honestly find them way more confusing, I guess it helps that there's a billion and one tutorials for blender on YouTube though.
Quote: "Eh! mate, love your Pocahontas char.
You has been started from the hardest part of modeling.
One expect you starting with a box.
Not familiar with blender, but if you are going to model a most estilized character, youll end working with mmore polys to suit.
It is a pity that Mixamo removed "decimator", it was a good tool."
Lol, she actually does look a bit like a Pocahontas type char doesn't she? Guess Lani is supposed to be similar style, never thought about it, all of FF9's char are kinda animal based so it's actually unusual to see a human (except the princess of course).
Blender has plenty of ways to decimate or reduce the vertices though, it's not a problem... The new model is made with about
11k 2k faces iirc, I didn't add any odd faces manually but purely loop cuts so it does have a lot of unnecessary faces but I wanted to see if it would help with the weird stretching and thin limbs during the animations that Lani got... I think a lot of that is from the IK though, I still don't really know how to set it up correctly and it can be hard to get the limbs to bend naturally.. so I stuck to manually moving the limbs individually this time... Looks much better but takes way longer.
I'll probably reduce the faces and compare results till I'm happy with the numbers but I'm planning to remove the areas of skin that will be covered by clothes anyway so the extra faces shouldn't be an issue, it just depends on which model the end result will be as to how much editing it needs.
It's a shame GG hates blender so much but I'll look into getting 2.79 and export as .x perhaps (been holding off getting it as I don't want to break 2.8) but if not I'll consider UU3D... Just a lot of money simply for GG... Especially as I don't really intend to use these myself, just wanted to share