Quote: "GJ, iam thinking also about start to animate in blender cuz fragmo has a limited poly number."
it's fairly easy to learn, i guess keyframe based animations are pretty similar whether they are 2D or 3D (i'm more used to spriter as i normally only animate 2D stuff) - just getting used to the menu and quirks is the hard part
i was going to stop but i realised i also need to know how to split animations into different files so i did that as well - this isn't well explained for 2.8 yet but basically you swap from dope sheet to actions and then there's a new menu which allows you to create a new set of animation keyframes (though it duplicates your previous animation by default which confused me at first as i didn't want to overwrite my animation).
so as a quick test i now have 3 animations (crouching and getting back up is split in 2 so i can add the option to remain crouched easily later)
the new fbx file is quite a lot larger now so i'm not sure if i did it completely correctly but i'll include it anyway just in case anyone wants to look at it