yes all correct mate.. i tried this with my standard shotgun andthe dryfiresound was there yet , i tested the sound and it work out of the box
but wont play when weapon is out of ammo ..and the same is for all other standard weapons.. what i missed?'
here the standard shotfun gunspec.txt
;// Shotgun
;// Revision 1.0 4/15/15
;// Right-Click to Aim Down Sights
;// Ammunition
poolammo = shotgun
reloadqty = 5
chamberedround = 1
shotgun = 1
empty shotgun = 1
noautoreload = 0
nofullreload = 1
forcezoomout = 1
addtospare = 1
npcignorereload = 0
;// Range and damage
damage = 20
range = 4000
force = 50
iterate = 8
scorchtype = 1
noscorch = 0
;// Accuracy
simplezoom = 1
accuracy = 50
runacc = 50
simplezoomacc = 50
zoomaccuracy = 40
zoomaccuracybreath = 5000
zoomaccuracybreathhold = 1
zoomaccuracyheld = 1
zoomholdbreath = 16
;// HUD handling characteristics
usespotlighting = 1
zoomwalkspeed = 0.5
zoomturnspeed = 0.6
plrmovespeedmod = 0.9
plremptyspeedmod = 0.9
plrturnspeedmod = 1.0
plrjumpspeedmod = 1.0
plrreloadspeedmod = 0.5
recoily = 50
recoilyreturn = 95
recoilx = 5
recoilxreturn = 90
zoomrecoily = 40
zoomrecoilyreturn = 97
zoomrecoilx = 2
zoomrecoilxreturn = 94
zoomgunlagspeed = 1
zoomgunlagxmax = 2
zoomgunlagymax = 0.75
gunlagspeed = 10
gunlagxmax = 10
gunlagymax = 5
simplezoomspeed = 10
disablerunandshoot = 1
reloadspeed = 100
;// Visuals
textured = gun_D.dds
effect = effectbank\reloaded\weapon_bone.fx
transparency = 0
minpolytrim = 32
;// GUN HUD (0-colt,1-magnum,2-uzi,3-shotgun,4-rifle,5-rpg)
statuspanelcode = 3
;// WEAPON Style (1-pistol,2-rocket,3-shotgun,4-uzi,5-assault)
weapontype = 3
;// NPC Decal
decal = muzzleflash4
decalforward = 125
;//Model positions
horiz = 0
vert = -1
forward = 2
runy = -1
simplezoommod = 2
simplezoomx = 0
simplezoomy = 0
;// Muzzleflash
muzzlecolorR = 168
muzzlecolorG = 100
muzzlecolorB = 36
muzzleflash = 4
simplezoomflash = 1
muzzlesize = 200
smokedecal = gunsmoke
smokespeed = 14
alignx = 9
aligny = -5
alignz = 80
zoomalignx = 0
zoomaligny = 0
zoomalignz = 50
;// Brass System
brass = 12
brasslife = 40
brassangle = 35
brassanglerand = 2
brassspeed = 20
brassspeedrand = 2
brassupward = 15
brassupwardrand = 2
brassrotx = 300
brassrotxrand = 400
brassroty = 0
brassrotyrand = 0
brassrotz = 0
brassrotzrand = 0
;// HUD ANIMATION (timeline 0-?)
keyframe ratio = 1
simplezoomanim = 1
alt simplezoomanim = 1
useempty = 1
disablemovespeedmod = 0
select = 20,28
idle = 30,100
move = 110,164
run = 540,580
start fire = 181,182
end fire = 183,204
start reload = 440,445
reload loop = 446,455
end reload = 457,463
cock = 183,204
putaway = 210,216
zoomto = 231,235
zoomfrom = 241,245
zoom idle = 260,320
zoom move = 330,390
zoom start fire = 402,403
zoom end fire = 404,425
empty select = 20,28
empty idle = 30,100
empty move = 110,164
empty run = 540,580
empty start reload = 440,445
empty reload loop = 446,455
empty end reload = 457,463
empty cock = 183,204
empty putaway = 210,216
empty zoomto = 231,235
empty zoomfrom = 241,245
empty zoom idle = 260,320
empty zoom move = 330,390
;// GUN Sounds (0-zoom,1-fire,2-reload,3-dryfire,4-putaway)
sound0 = zoom.wav
sound1 = fire1.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = putaway.wav
sound5 = retrieve.wav
fireloop = 0
;HUD sound frames list
keyframe ratio = 1
soundframes = 2
sframe0 = 447,2
sframe1 = 21,5
PC Specs:
AMD QUADCORE 880K @4.5GHZ, 32GB RAM DDR3 1600, M/B ASUS A88XM-PLUS
SVGA NVDIA 1660GTX 6GB , SSD KINGSTON A400 1TB, 2X HHD SEAGATE BARRACUDA 4TB