Free Models and Media / smallg made a thing - free car for those brave enough to use it

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smallg
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18
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Joined: 8th Dec 2005
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Posted: 14th Sep 2019 00:15
so decided i wanted to learn some modelling today and get to grips with the new blender 2.8 - i'm really not good at making models anyway but i can make basic shapes when i need to... so i decided to try make a car, turned out quite well for a (kinda) first model except i have even less skills for texturing so it's just a really crappy hand painted texture i put together
p.s. GG doesn't seem to respect the origin so it starts sunk into the ground but the physics will fix that even if you don't move it so it's fine?
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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PCS
8
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Joined: 7th Jul 2016
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Posted: 14th Sep 2019 00:19
Cool. very nice for the first model.
Windows 7 Professional 64-bit
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osiem80
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Joined: 24th Jan 2019
Location: Poland
Posted: 14th Sep 2019 00:57 Edited at: 14th Sep 2019 00:57
Not bad, btw i personal use version 2.79 it has a easier unser interface, but maybe its only because iam accustomed with it
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KRivva
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Joined: 3rd Mar 2019
Location: Germany
Posted: 14th Sep 2019 05:58
I didn't dare to model cars yet. Not bad for the first try How long did you work on that car?
As long as the model sits on top of the red (x-axis) and the green (y-axis) line, it should have the correct origin in GG.
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Mav3r1ck1981
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Posted: 14th Sep 2019 09:13
how did you actually get it into GG @smallg? Ive followed all the instructions, got my creation into the entitybank, and when I select it and place it in the map, its invisible
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smallg
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Posted: 14th Sep 2019 09:37 Edited at: 14th Sep 2019 09:43
Thanks guys, yh it doesn't look too bad,
helps to have a good reference image though
Quote: "As long as the model sits on top of the red (x-axis) and the green (y-axis) line, it should have the correct origin in GG."

I think the fbx import doesn't quite work from blender yet for GG because I have to flip the car 180 on the z to make it sit the right way up in GG (the origin and rotation from blender works perfectly in unity so it's definitely a GG issue), perhaps the next preview build will fix it, I know fbx support is a realitively new feature.
Took me a few hours to complete, to be fair more than half that time is probably just trying to get decent seams for unpacking and working out where the correct parts of the texture go... That part of creating models still makes little sense to me, I can unwrap a box but after that it just gets way too unpredictable :p
I didn't notice too much problems using 2.8 compared to the older version, I know blender is always expecting you to use keyboard shortcuts anyway so till you need to find some menu that has changed position it doesn't feel all that different - of course I'm only really editting boxes and cylinders etc, nothing advanced... I can't say if it's better or not from a professional pov
Quote: "how did you actually get it into GG "

Hmm well I exported as fbx (blender 2.8 no longer supports .x) then used the GG importer... It won't appear til you give it a texture but other than being upside down etc it worked fine - collision and mesh etc all look good out the box
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
osiem80
5
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Joined: 24th Jan 2019
Location: Poland
Posted: 14th Sep 2019 09:38 Edited at: 14th Sep 2019 09:49
Quote: " (blender 2.8 no longer supports .x) "

Sure?From my experience u have to enable the X exporter in the setttings-user preferences.If not, u download just a previous version
https://download.blender.org/release/
@Mav3r1ck1981
Model have 2 be an X file and texture a PNG or DDS
In the FPE u have 2 set the name of the texture file and put it in the same directory as the model
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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 14th Sep 2019 12:05 Edited at: 14th Sep 2019 12:06
Yes, 2.8 no longer has the .x exporter.

You can however save your 2.8 file, then open up 2.79 and use file/append to import the model direct from the 2.8 file, then export it to .x from 2.79

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KRivva
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Joined: 3rd Mar 2019
Location: Germany
Posted: 14th Sep 2019 12:13
Quote: "You can however save your 2.8 file, then open up 2.79 and use file/append to import the model, then export it to .x from 2.79"


Yes and this way the models should not be upside down in GG.
Hope they release an add-on for 2.80 soon.
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Mr Love
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Joined: 9th Jun 2005
Location: Sweden
Posted: 17th Sep 2019 16:27
Lol. It looks better than My first (About 20 years ago)... A little too mutch cardboard cutout, You need to round the edges between side and roof, the front window and hood needs to be rounded, but hey! The back is not so bad. Use splines to paint off the shape from a photo of a cars profile, extrude and that will look better. Then much rounding work (Use photo textures). Good job!
Stop being mediocre, be Yourself...

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