Feature Creep / Internal poly reductor

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3com
6
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Joined: 18th May 2014
Location: Catalonia
Posted: 13th Sep 2019 10:45
Hi everybody
Thinking about the meshes without LOD, if GG can incorporate a internal poly reductor, it can reduce polys automatically, distance base.
What you think about?
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osiem80
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Joined: 24th Jan 2019
Location: Poland
Posted: 14th Sep 2019 17:51
Not sure if i understand it right, so a tool that reduce polygons of high-poly models to get them work 4 GG?
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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 14th Sep 2019 19:05 Edited at: 14th Sep 2019 19:05
Taking as reference the way the LOD works.

Quote: ";LOD System
disablebatch = 1
lod1distance = 500
lod2distance = 1000"


If GG incorporates an algorithm like the one used by decimator in mixamo, for example; the engine could reduce the polycount of an object depending on the distance of the player, with respect to the object.
If the object has a large number of polygons and does not incorporate the LOD, in addition the player's distance is within the range that activates the function of the polygon reducer, which would work in percentage values.
Although I don't know if this is possible.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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Ratall
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Location: A 32 bit world
Posted: 15th Sep 2019 09:49 Edited at: 15th Sep 2019 09:55
Never mind I realised what I was about to say was wrong when I read what I typed
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