Product Chat / New Millitary Pack DLC

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DannyD
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Posted: 12th Sep 2019 08:43
Just bought the DLC. Nice assets. But there is a problem loading the included milliratyPackDLC.MAP file.
Error popup to quickly, but something " A LOG file missing level..... "
Only Terrain is showing,

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Belidos
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Posted: 12th Sep 2019 09:16
Looks like whoever made the map added the entities from a different folder to the one that TGC have put them into .

As a temporary fix for now:

Go into your mapbank, there should be a log file the same name as this map, open it up and it lists all the missing entities, note down the directory path and folder names of the entities, then create the same folders in your entitybank and copy the entities over from the folders they're in now. The map should then work.

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osiem80
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Posted: 12th Sep 2019 09:28
Good Model Pack, iam gonna working on a war game next year.But why no characters?
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JC LEON
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Posted: 12th Sep 2019 10:14
sincerely i think is really too high for a bunch of static models.,. are there any useful scripts in there??
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synchromesh
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Posted: 12th Sep 2019 10:33 Edited at: 12th Sep 2019 10:34
Quote: "sincerely i think is really too high for a bunch of static models"

108 PBR models for £22 .. Around 20p a model.
So how much do you think they should be. Personally I think most of the DLC's are bargains at worst and an absolute steal at best.
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JC LEON
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Posted: 12th Sep 2019 10:38
Quote: "108 PBR models for £22 .. Around 20p a model.
So how much do you think they should be. Personally I think most of the DLC's are bargains at worst and an absolute steal at best."


points of view my friend...
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KRivva
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Posted: 12th Sep 2019 10:49
Quote: "points of view my friend..."


How much would a model cost which you created?
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JC LEON
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Posted: 12th Sep 2019 11:11 Edited at: 12th Sep 2019 11:14
Quote: "How much would a model cost which you created?"


mate.. i really dont know but ithink that Gg dlcs need to concetrate moslty on gameplay mechanics dlcs addon and include even scripting systems for gameplay mechanics, interactin and so on.. but as i said before it's my point of view..

even simple animated drawers, chest, lockers and so on..that have theri own aniamtions and scripts to interact (very simpole example of waht i mean) not only static models to use for decorate our levels...
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DannyD
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Posted: 12th Sep 2019 12:20
Quote: "
sincerely i think is really too high for a bunch of static models
"

I think all GG DLC are really cheap compared to other engine assets

@Belidos
Thanks, sorted... See the original Map was made for entitybank/user/military Pack/
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osiem80
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Posted: 12th Sep 2019 12:53
Quote: "I think all GG DLC are really cheap compared to other engine assets"

Facts, a model pack of weapons 4 unity cost about 200 euro, the same u cant get from bsp for 35 bucks as i found out a day ago
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Belidos
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Posted: 12th Sep 2019 12:57
Quote: "@Belidos
Thanks, sorted... See the original Map was made for entitybank/user/military Pack/"


Yup, that's why i haven't been supplying maps with my pack, because i test everything from my entitybank/user, and the stroe will download it to _purchased/Belidos/"category" . so if i want to make a map to go with it i would have to make a guess where the entities will be downloaded and create my own file structure to make it with.

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JC LEON
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Posted: 12th Sep 2019 14:09 Edited at: 12th Sep 2019 14:10
Quote: "Facts, a model pack of weapons 4 unity cost about 200 euro, the same u cant get from bsp for 35 bucks as i found out a day ago"
ok but the pack i lnked to you yesterday is the exception not the rule .. on unity store you can found really cheap an great asset without too much effort...and bsp models are there too ..
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LeeBamber
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Posted: 12th Sep 2019 14:14
Thanks for the report on the example FPM level, I caught it about 5 minutes too late from the release. It is being fixed now so hopefully you can see the 100+ assets in one place without dropping them all into your own level Not sure how to respond on the 'it's too expensive' viewpoint, I am pretty sure its a minority view, and to the artists who spent hundreds of hours making them, I hope they never read that their efforts are worth less than 23p per model (talk about crushing blow)

If you find any more issues, please report them here and I will pass on the instructions to our in-house artist to make the corrections (P.S. this forum post costs more than 23p of my time to write, just to put the world of software development into context)
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synchromesh
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Posted: 12th Sep 2019 14:18 Edited at: 12th Sep 2019 14:20
Quote: "he artists who spent hundreds of hours making them, I hope they never read that their efforts are worth less than 23p per model (talk about crushing blow) "

My sentiments exactly .. We now live in a world where everything should be pretty much free apparently..
Its not a good one for those who want to earn an honest living.
That's my point of view on it.
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JC LEON
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Posted: 12th Sep 2019 14:20 Edited at: 12th Sep 2019 14:29
Quote: "Not sure how to respond on the 'it's too expensive' viewpoint, I am pretty sure its a minority view, and to the artists who spent hundreds of hours making them, I hope they never read that their efforts are worth less than 23p per model (talk about crushing blow) "

hi Lee and about my "too expensive " sentence I didnt want to crush on artists and people worked on it but I was referring to the fact that IMO(and my only) GG needs other typology of dlc..more gameplay centric....not only decoration asset ...but dlc that could enanche gameplay possiiblites for GG users ..dlcs similar to Scary Thinker Model Pack for old great fpsc x9 so that users could without too much effort( i know that all can be acheived with lua and much effort) modify the classic GG shooter gameplay mechanics with something more dynamc and adventush, with enviromental puzzles and so on..

Sorry if I offended someone It not was my intention..


I love GG community all its members and all people spend their time to make this awesome software better..I myself purchase really often by tgstore and from artist and developer in general..( I'm a proudn owner of all original fps creato model packs and more) I come back to GG from few days and purchased the great BAM book, enanched weapon pack, cold war pack and i'm going to purchase the melee weapon PACK RIGHT NOW...I always supported GG and all its own development..and sincei give my money to this product i think i could simple express my thinking..
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granada
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Posted: 12th Sep 2019 14:45
The easy way to see if there to expensive is to try to model them yourselves and watch the hours go by ,then uv map and texturing ,then deciding if there good enough to put out there

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JC LEON
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Posted: 12th Sep 2019 14:54
Quote: "The easy way to see if there to expensive is to try to model them yourselves and watch the hours go by ,then uv map and texturing ,then deciding if there good enough to put out there "


I'm not even capable to start a modelling software LOL
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DannyD
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Posted: 12th Sep 2019 15:47
@Granada
Quote: "The easy way to see if there to expensive is to try to model them yourselves and watch the hours go by ,then uv map and texturing ,then deciding if there good enough to put out there "

I agree 1000%

JC Leon
[quote=]I'm not even capable to start a modelling software LOL[quote=]
Then it kind-off make sense why you think it is to expensive. Try some 3D Modeling and texturing and I'm 100% sure you will quickly have a mind shift about model / packs prices....

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JC LEON
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Posted: 12th Sep 2019 16:53
ehi mates dont be rude i didnt want to hurt any soul

simply think GG needs other type of dlc more focused on gameplay system mechanics and not decor asset.. out

all my kudos to artists of the pack.(btw i'm sure i'll purchase it surely a day ..like i do with all GG dlcs)
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smallg
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Posted: 12th Sep 2019 18:07
So you think there should be a script dlc? It's not uncommon for asset dlcs to be more decorative because people will have different uses for the packs so including some adventure scripts doesn't really do much for those people making a FPS and vice versa etc.
Besides the assets themselves have very little to do with particular genres of game, you can make scripts for platformers or adventurers with any theme.
It would be better to make a new post with a clear idea of what you want to see in a future dlc and get people to support the idea so Lee can decide if it's worth doing or not.
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JC LEON
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Posted: 12th Sep 2019 19:35 Edited at: 12th Sep 2019 19:36
Quote: " different uses for the packs so including some adventure scripts doesn't really do much for those people making a FPS and vice versa etc."

nope i dont mean specific game genre scritps but generic gameplay mechanics system..
the Scary Thinker model pack I named above had some useful gameplay mechanics system the could fit differentn game genres form FPS to Adventure to Horror ..and so on
Quote: "Besides the assets themselves have very little to do with particular genres of game, you can make scripts for platformers or adventurers with any theme."

wrong my friend.. and the especially this specific asset,since it is made to be used in fps /war game genres IMO

Quote: "It would be better to make a new post with a clear idea of what you want to see in a future dlc and get people to support the idea so Lee can decide if it's worth doing or not."


i dont think Lee cares what i think LOL
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Avenging Eagle
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Posted: 13th Sep 2019 09:16
This actually looks like it could become one of the most useful and widely-used DLC packs to date.

My only criticism is that some of the assets look like duplicates of stuff we already get with Game Guru for free; sand barricades, sand bags, crates, barrels, camp beds etc. I'm sure the assets here are of a higher quality than the originals, but still.

Do these models feature LOD meshes? And if not, why not?

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JC LEON
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Posted: 13th Sep 2019 09:23 Edited at: 13th Sep 2019 15:35
Quote: "My only criticism is that some of the assets look like duplicates of stuff we already get with Game Guru for free; sand barricades, sand bags, crates, barrels, camp beds etc. I'm sure the assets here are of a higher quality than the originals, but still."


QUOTE your mind

i think we needs dlc with more weapons that uses standard GG hands to add a lot of variety.The store really has a gaping hole in this area, people would love decent new hands and such. I still think TGC need to add a lot more as default though. For instance, when you have no gun, it would be nice to have some hands instead, when you run and open doors andso on ..bow and crossbow for stealth game mechanics (even fps stealth game ) etc..

i know there is the enanched weapons pack and it 's great.. I own it but it uses a compelte new rig ..

like I said in another topic i purchased about 300 euros of animated weapons asset for unity (since i was and i'm using it) not because i'm an idiot or because i'm lazy.. but because i'm one man team and i cannot pretend to be able to be a modeler, animator, coder, and so on.. it's impossible ..so have asset taht could help you to add your gameplay ideas ( that you code by yourself ) could be only a nice addition to me..

here waht i done in unity.. it's asimple room showcase test map wip ..i used a template as start but after coded all by myself of heavily modified the original scripts.. in it i used my purchased model and anims but only for ak74 and flshlight atm.. other hands (crosbow, grenades and so on) are place holder..
https://youtu.be/PNwGWg2VgdE
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OldFlak
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Posted: 14th Sep 2019 09:54 Edited at: 14th Sep 2019 10:11
The dlc's are cheap - I have spent the last week deving\adjusting\texturing just one sci-fi prop model.

Quote: "Do these models feature LOD meshes? And if not, why not?
"


This is something I have been contemplating adding to my models. Not sure how adding duplicate pollies is good for performance tho.
Much prefer cybernecsence shader edits, so PBR fades out - makes more sense to me than doubling up on the polly count.

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Avenging Eagle
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Posted: 14th Sep 2019 11:58 Edited at: 14th Sep 2019 12:00
Quote: "This is something I have been contemplating adding to my models. Not sure how adding duplicate pollies is good for performance tho."


It's a trade-off. You use up slightly more memory loading in a bigger (in kilobytes) model but save engine performance by not having to draw as many polygons at distance. I'm a big fan of LOD, and was using it in my still-unfinished London Underground pack. Given that Game Guru is designed to allow big, open maps, it makes sense to use LOD and occlusion distance to stop the engine chugging drawing full quality models at great distance from the player. But I don't have any metrics to back this up, just theory and anecdotal experience.

Quote: "Much prefer cybernecsence shader edits, so PBR fades out - makes more sense to me than doubling up on the polly count."


Why not both? And let's not forget mipmaps, though apparently GG does this itself?

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OldFlak
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Posted: 14th Sep 2019 16:05
I would rather use the extra polygons to put more details in the model and just occlude them when out of range.

But yeah, I get what your saying - tis all about trade-offs

FYI - There is no need to add mipmaps unless of course you want to - gg adds them if they are not there.

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3com
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Posted: 14th Sep 2019 17:35
Internal poly reductor
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