Performance Update 13/09/19 - Having issues with a static entity, might be present on more entities too, not sure.
If the static entities properties is set to "spawnatstart = no" the object is present and visible when is shouldnt be within test game. Something to do with the way the draw call optimiser works???
The entity in question is "Metal Large Door" in the Valuable Assets 2014 Pack.
Anyone else noticed this at all.
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