Off Topic / Old FPS Creator User - Goldeneye 007

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n64
14
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Joined: 26th Aug 2010
Location: Brazil
Posted: 9th Sep 2019 17:02 Edited at: 19th Sep 2019 05:42
Hello old friends of FPS Creator. I am Goldeneye 007, old user from FPS Creator of the old TGC Forums. FPSC was my first contact
with game development, FPS Creator opened the world of game development for me, what an Amazing piece of Software. I spent almost 5 years on FPS Creator, made too many friends, learned the base foundation for my game development adventures. I even hade done some small contribuition for the wonderful FPS Creator comunity: (https://forum.thegamecreators.com/thread/208457)

Thumbs up for Lee Bamber, Rick Vanner and all the TGC Staf. However, now I changed to Unreal Engine, not because FPS Creator / Game Guru are not good, no, it's just because it does not fit in the vision I have to my game, I could not express all my ideas on FPS Creator / GameGuru. Also I would like to invite you all to know my modified version of Unreal Engine 3 (UDK Ultimate Engine), which allows anyone to create a game for both PC, XBOX360 and PS3:

sites dot google do com slash view slash udkultimate

And in my channel there is a new video showing up a game running on the latest PS3 SuperSlim Model.



Thanks!
n64
osiem80
5
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Joined: 24th Jan 2019
Location: Poland
Posted: 9th Sep 2019 19:26
Quote: " not because FPS Creator / Game Guru are not good, no, it's just because it does not fit in the vision I have to my game"

U r not alone, thats the problem i had with fpsc from the beginning and have now with GG, they are 2 much limited.
The problem with engines like UDK and Unity is thats just impossible 2 create a fully functional game without programming.During learning unity i realized that i need a 3-4 men team 4 a big game project.
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n64
14
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Joined: 26th Aug 2010
Location: Brazil
Posted: 9th Sep 2019 23:47
Quote: " The problem with engines like UDK and Unity is thats just impossible 2 create a fully functional game without programming"


Yeah bro, however the truth is that it is impossible to create a solid and good game without programming. It's because this I dedicated myself to learn UnrealScripting and now I am developing my game, the way I idealized. If I am allowed, I will for sure publish here some trailers of my game as soon as I upload to YouTube.

Thanks!!!
n64
osiem80
5
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Joined: 24th Jan 2019
Location: Poland
Posted: 10th Sep 2019 01:27
We R curious
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n64
14
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Joined: 26th Aug 2010
Location: Brazil
Posted: 11th Sep 2019 17:35
n64
JC LEON
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Joined: 22nd Apr 2010
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Posted: 12th Sep 2019 19:44
glad to hear about you again mate... nice to see you create almost your own engine LOL

Quote: "The problem with engines like UDK and Unity is thats just impossible 2 create a fully functional game without programming.During learning unity i realized that i need a 3-4 men team 4 a big game project."


sincerly i don think this as you know i switched to unity 2 years ago and recently would to give GG another try but in the past two years i mademore compelte game in unity than i ever made in GG ...solution is simple ..if you learn to program( and even GG needs this if we want to have an unique and market ready game) unity (and i suppose unreal too) offer all you want to apply your programmer know with fully complte working pipelines, superb asset and fully functionnal models and ai system.... developer only needs to build the puzzle...and i sincerly can tell you ..is not too hard as seems...
as you knon i'm struggling with GG only to import my weapons and some naimate characters when i unity for example we can have them all almost ready...
PC Specs:
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SVGA NVDIA 1660GTX 6GB , SSD KINGSTON A400 1TB, 2X HHD SEAGATE BARRACUDA 4TB
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n64
14
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Joined: 26th Aug 2010
Location: Brazil
Posted: 14th Sep 2019 03:22 Edited at: 19th Sep 2019 05:40
n64
osiem80
5
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Joined: 24th Jan 2019
Location: Poland
Posted: 14th Sep 2019 18:42
wrong link format
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n64
14
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Joined: 26th Aug 2010
Location: Brazil
Posted: 16th Sep 2019 09:27




n64
n64
14
Years of Service
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Joined: 26th Aug 2010
Location: Brazil
Posted: 17th Sep 2019 17:16 Edited at: 19th Sep 2019 05:38
Hello guys.

Please subscribe to my Channel, as I will continue doing these making off showing how to develop a console game step by step.

After I finish this TestGame using Gears of War Assets, I will try to make a kind of "port" of Fortnite for both PS3 and Xbox360.

Stay connected!!!

Cheers.
n64
n64
14
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Joined: 26th Aug 2010
Location: Brazil
Posted: 22nd Sep 2019 17:04
UDKUltimate Engine, Create, Play and Share on PC, PS3 and Xbox360:
https://sites.google.com/view/udkultimate/

n64
14
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Joined: 26th Aug 2010
Location: Brazil
Posted: 24th Sep 2019 04:02
New Website:
https://sites.google.com/view/udkultimate/


Know my Super Modern High Tech Game Development Studio
UDKUltimate Engine, Create, Play and Share on PC, PS3 and Xbox360:
https://sites.google.com/view/udkultimate/

n64
14
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Joined: 26th Aug 2010
Location: Brazil
Posted: 25th Sep 2019 03:44
Hello guys. Just take a look at this article my folks at Wololo.net published about UDKUltimate

http://wololo.net/2019/09/24/a-look-at-udk-ultimate-a-modified-unreal-engine-3-sdk-with-support-for-exporting-to-hacked-ps3-and-xbox-360-consoles-recently-beefed-up-with-ps3hen-support-and-main-developer-to-soon-showcase-an-or/
UDKUltimate Engine, Create, Play and Share on PC, PS3 and Xbox360:
https://sites.google.com/view/udkultimate/

n64
14
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Joined: 26th Aug 2010
Location: Brazil
Posted: 30th Sep 2019 19:23
UDKUltimate Engine, Create, Play and Share on PC, PS3 and Xbox360:
https://sites.google.com/view/udkultimate/

n64
14
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Joined: 26th Aug 2010
Location: Brazil
Posted: 1st Oct 2019 17:00
To make things easier for those who don't have a good internet connection, I uploaded the entire UDKUltimate Engine + PS3 Update to google drive, so now you can download and have fun:
https://drive.google.com/drive/folders/1jv6gk1ZnpMhJ5zhD0hisjQFMiHF1CSb8
UDKUltimate Engine, Create, Play and Share on PC, PS3 and Xbox360:
https://sites.google.com/view/udkultimate/

n64
14
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Joined: 26th Aug 2010
Location: Brazil
Posted: 4th Oct 2019 18:34
Gears of War meets Mortal Kombat on PS3!!!
Coming soon...
Made in Brazil
#brasilgameshow


UDKUltimate Engine, Create, Play and Share on PC, PS3 and Xbox360:
https://sites.google.com/view/udkultimate/

synchromesh
Forum Support
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Posted: 11th Oct 2019 01:57 Edited at: 11th Oct 2019 14:08
Sorry we have to draw the line at Profanity clearly visible as per the AUP guidelines
Do not post any kind of profanity (swearing)! We have a zero tolerance policy on profanity.
2 Posts Deleted ..

We are a family friendly forum and TGC have a strict policy to protect our Younger members.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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n64
14
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Location: Brazil
Posted: 18th Oct 2019 22:40
Sorry guys, I did not intent to cause problems here.
UDKUltimate Engine, Create, Play and Share on PC, PS3 and Xbox360:
https://sites.google.com/view/udkultimate/

n64
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Location: Brazil
Posted: 18th Oct 2019 22:44
Testing my new updated signature
https://sites.google.com/view/udkultimate/

n64
14
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Joined: 26th Aug 2010
Location: Brazil
Posted: 24th Oct 2019 16:55


Hey guys!!! As I had commented earlier, I will be posting here on YouTube some game prototypes I have created, various game ideas, which I am still deciding which of these prototypes to turn into a complete game.

This first prototype here was an idea I had some time ago when I was playing Turok 2 on the Nintendo 64 emulator, in my opinion one of the best games ever developed. I was playing and I wondered, why not do a Brazilian Turok in the Amazon Rainforest? It would be top, very cool no?

So I sat down and started researching ideas, 3D map references, and started assembling here, there, until this cool prototype came out here. This prototype took about 3 months of work to finish.

The idea of ​​this game's script would look something like this:

A criminal organization is illegally exploiting the Amazon rainforest, illegally trafficking timber, medicinal herbs, spoiling the Amazon rainforest, and kidnapping wild animals to conduct genetic experiments by turning innocent animals into mutant monsters to be sold on the black market as weapons of war.

The protagonist of the game (still unnamed) is an Indian, the last descendant of an Amazon Rainforest Warrior Tribe, who decides on his own to protect the forest, the animals, fighting against this criminal organization.

As you can see, the game is still just a prototype, a way for me to put into a game the ideas I had regarding this project. I will not provide download link, because it does not have a gameplay ready, there are many bugs yet, and I have not optimized this prototype for consoles.

Leave your opinions, if you liked this game idea, if it's worth turning it into a full game, and so on.

Cheers!!!

NOTE: In this prototype I am using some placeholder 3D models , so if I decide to turn this test into a complete game, these 3D models will be replaced for copyrights reasons.
https://sites.google.com/view/udkultimate/

n64
14
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Joined: 26th Aug 2010
Location: Brazil
Posted: 3rd Nov 2019 23:50
[video=youtube]https://www.youtube.com/watch?v=iYvMRAprvF0[/video]

Hey guys!

This video here I recorded quickly, right from my cell phone, without editing anything (inside my "garage studio"), just to show you guys a new feature that I implemented for my Game about Middle East War, I'm sure that people will love this game. Anyone who likes Metal Gear, Call of Duty Modern Warfare and Insurgency Sandstorm will enjoy my new game, and next week I will provide a free demo for everyone try on PC, PS3 and Xbox360. I will open a new thread for this game here, very soon.

This feature is Force Feedback, more popularly known as Control Vibration. Unreal Engine 3 has this feature already programmed by default, but is not enabled on consoles, and also only for some events (such as vehicle explosion). But I took the ForceFeedback code and implemented it into the weapon code I created for my game, edited a little bit here and there, and it worked!!!! Although you can not see too much the vibration on this video, but you can hear clearly, especially at the end of the video. And for each weapon I defined a different level of vibration, heavier weapons the level of vibration is higher, while lighter weapons like pistols, the level of vibration is lower.

A shooting game is much more fun with this feature, when you shoot, you feel the control vibrating, heavy, similar to being shooting with a real weapon, it is very cool guys! I've only tested it on PS3 for now, but I'll keep testing on Xbox360, as well testing a generic PC gamepad (I have the Nyko Ariflow), which by the way I'll be adding universal support to use any Gamepad in my game, through the Xbox360 control emulator (Xipunt is included in my game), so anyone who wants will be able to play my game with a controller instead of keyboard and mouse.

Leave a like on this video and don't forget to subscribe to my other channel I created for my new game, to continue following the development of that game:

https://www.youtube.com/channel/UCgWAbyaahlwQce7NvtWBAFg

Cheers!
https://sites.google.com/view/udkultimate/

n64
14
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Joined: 26th Aug 2010
Location: Brazil
Posted: 3rd Nov 2019 23:51
https://sites.google.com/view/udkultimate/

n64
14
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Joined: 26th Aug 2010
Location: Brazil
Posted: 5th Nov 2019 17:38
[video=youtube]Y5wQ1UWVeUs[/video=youtube]
https://sites.google.com/view/udkultimate/

n64
14
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Joined: 26th Aug 2010
Location: Brazil
Posted: 5th Nov 2019 17:39

https://sites.google.com/view/udkultimate/

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