Hey gang,
I am not trying to be a malcontent for the sake of it but have you seen some of the recent GG tutorials on YT?
They seem to teach how to use the editor which I suppose they do a decent enough job at but are also showing some really ghastly approaches to level design. I am talking mismatched props, very 90s looking stretched terrain and just bad optimization.
This video, where the author is working on some cave is a prime example for that.
Not only is sticking rocks together to make a cavernous hallway extremely bad practice for optimization and simple aesthetic reasons, the way its done here in combination with terrain walls is just
wrong.
(I did chuckle at the moment where he points out that he does not like the straight bottom line of the asset he awkwardly stuck into the terrain, mentions how it sticks out, yet does not seem all too much concerned with how its an entirely different rock coloration than anything in the surroundings.)
Now the above example could be perceived as nit picking but I just can't shake the feeling watching these videos that its precisely how NOT to use Game Guru. All these example levels he creates look precisely like the kind of game a very young first time user would create to then receive pointers from this community on how to improve. In fact, I find it odd if the official tutorials produce maps of such sub-standard quality, that they look exactly like the types of maps you find in the steam cash-grab releases we seem to regularly be weary of.
I might be out of touch here but I do believe that the official tutorials should adhere to a certain "average" quality, as they represent the product and kind of also show what is to be achieved once you learned the ropes. Isn't it a bit dire when they just look like games this community would harshly criticize? Its certainly not casting a good light on the product as a whole, if I where to look up tutorials on this software, to get a feel for it as a new customer and see that one of the official tutorials shows a castle level that looks like a molten playmobil set from the 90s, I think I'd pass long before I ever got to the wip section of this community.
Its certainly commendable that there are beginner videos out there, teaching the interface and the short cuts, but I honestly feel like GG is such a straight forward software that this can be done, in depth, in a single 20 to 30 minutes video.
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Now, by contrast,
Duchenkuke has created a few tutorials going into standard features of Game Guru that look exactly like I feel these official ones SHOULD look.
DK Terrain Tutorial
DK Lighting Tutorial
DK Weapon Sound quick fix
and more on his channel for those interested.
-Wolf