Product Chat / GG MapEditor gas stopped working

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Modii Games
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Posted: 7th Sep 2019 21:50
Game Guru MapEditor has stopped working.

Goodnight. I made a Standalone for my game.
I have 14 levels in the game. At level 5 (the game crashes) with the inscription (Game Guru MapEditor has stopped working). I tried to remove level 5, at 6 the same thing! The message appears after moving from level 5 to 6.

I also opened the information log. See the attachment!

Please help, I do not understand. Spent a lot of time on the game!

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Modii Games
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Posted: 7th Sep 2019 21:52
Also changed the settings:

"fullscreen = 0" to "fullscreen = 1" in the setup.ini

Did not help!
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GubbyBlips
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Posted: 7th Sep 2019 21:56
32 Bit engine.
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synchromesh
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Posted: 7th Sep 2019 22:04
What are your specs ?
Especially GFX card or GPU
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Modii Games
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Posted: 8th Sep 2019 06:30
synchromesh, my card: GeForce GTX 570

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Modii Games
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Posted: 8th Sep 2019 06:30
GubbyBlips, not understood.
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Modii Games
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Posted: 8th Sep 2019 06:35
I also made a standalone game with 5 missions. everything is exactly a mistake from transition 5 to 6 mission.
Standalone from 6 missions. Error from 6 to 7 mission.
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Mr Love
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Posted: 8th Sep 2019 10:05
"32 Bit engine."

Yes Gameguru is a 32-Bit engine but its hardly the only 32-Bit engine on the market, is it? This I think is the most serious bug in GG, those "memoryleaks" is causing problems because it seems like a new level doesnt blank the memory as it shourld.

"Game Guru MapEditor has stopped working"

Rather strange that the MapEditor has to be running in a standalone??? If Someone want to make a game with 50 levels, then let Them do just that! We cant have an engine that aloud not more than 6-7 levels. Has Anyone here made a game with more than 8 levels???
Stop being mediocre, be Yourself...
Ratall
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Posted: 8th Sep 2019 10:17
Hi
have you tried setting
standalonefreememorybetweenlevels = 1
in the setup.ini I believe this was added to address this problem. Whether it works I do not Know but it is worth a try.

“Everything should be made as simple as possible, but not simpler.”
Albert Einstein

"In the 32 bit world life began on January 1, 1970 and ends on January 19, 2038"
Unix

"I only speak a Bit of Binary; On and Off"
Anon
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3com
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Posted: 8th Sep 2019 10:17
This sound more windows issue and/or resources overclocking. System should generate a mini dump file, it can give you a clues, maybe in a windows forum you can get the accurate help, if so.

When you has a system crash windows generate error report via WER (Window Error Report), does you has experienced BSOD (Blue Screen Of Death ), if so, here can get related info: BSOD
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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Modii Games
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Posted: 8th Sep 2019 10:46
3com,

Why then other games do not pour out, for example: csgo.exe pubg.exe rust.exe
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Modii Games
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Posted: 8th Sep 2019 10:51
Ratall, does not work.
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3com
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Posted: 8th Sep 2019 11:40
@ Modii Games

I only suggest that you investigate the nature of the error.
What program / process is causing the error.
If you can analyze the xml file generated by WER, and if not, this could help a bit.
How to analyze WERInternalMetadata.xml file generated by Windows Crash Reporter?

This can also help:
Windows Error Reporting and CLR integration

1- GG generates the error, the error generates the wer, the wer generates report files, some with clues that can give us an idea of ​​what is happening, and what is failing, where is the error?

2- For this point I will use a simile, a silly example.
I accidentally cut off my hand, this causes unusual bleeding in this case, and I am admitted to the hospital, where they discover that the cause of the bleeding does not stop is a disease that I have, which prevents this from happening.

Is the knife that caused me the cut, to blame for my situation?
well no, it's just the trigger, something that allowed us to discover a major problem and that required special attention; A quick cure was not enough.
Or maybe I'm wrong.
I just say that contemplate all possible options.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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Modii Games
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Posted: 8th Sep 2019 14:43
Opened WERFAA9.tmp.appcompat the file, screenshot.

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3com
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Posted: 8th Sep 2019 17:51
@ Modii Games
Please don't take me wrong, I honestly suggest you look first for help in windows forun, just in case, if your issue is enterely from GG sides, please back here and so, we can look for another different spot.
If your issue is from windows/drivers/ram etc, they are most able to help you than us.

Try to have all the required files as the forum ask, I linked you a forum above.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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GubbyBlips
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Posted: 8th Sep 2019 19:57
Mr. Love; //"its hardly the only 32-Bit engine on the market, is it? \\

What do you mean by "on the market?" Fairness to customers that have
acquired any game engine recently would include the latest memory technology.
But unfortunately there's engines which still incorporate 32 as standard.
CopperCube (which has some interesting features), and Defold are some examples,
but they probably aren't being updated much anymore...?

For a 3D engine with upgrade plans GG has undertaken, and promises still to
fulfill--- (DirectX11, PBR, Dynamic Shadows, VR, Multiplayer, 100 characters,
it's 32 bit engine is a drawback, seeing as it's even still in further development!
YES! I would like to see a full list- with the architecture notated.
https://www.slant.co/topics/1495/~best-3d-game-engines

//"This is the most serious bug in GG, those "memoryleaks" is causing problems"\\

If you have a small bucket, memory leaks are even more critical--
and if stopped, the bucket is still small.

https://www.quora.com/What-is-a-good-reliable-game-engine-that-can-be-used-on-a-32-bit-Windows-7-computer
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Wolf
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Posted: 8th Sep 2019 20:21 Edited at: 8th Sep 2019 20:26
32 bit is a drawback, no argument there, but it is minor in scope... at least to what I see people think it hinders.
It is also entirely unrelated to Modii Games error.

32 bit games include titles like, for example, Crysis, Skyrim, Alan Wake, Rage, Arma2 and everything on the Xbox 360. (some of these had 64 bit upgrades later on, this is not relevant, I just point it out for completion sake)
64 bit is the standard for modern engines, absolutely, but given that exactly zero GG games are as advanced as any of the titles I just mentioned, the issues are elsewhere to be found.

@Modii Games GG has a similar memory cap issue as its predecessor FPSC had. You will have to design your game around this.
As I have not tested this yet myself and have seen conflicting info on this, I can only assume that its likely that the current GG version still does not wipe everything it stored in the RAM between level loads. This means that at some point, you will have missing media or crashes.
I encountered this issue in this test game. Here once it has gotten to level 3, there was missing level media. Now, I am fairly certain that this was due to the lightmaps not being flushed from memory as games that used real time lighting only did load more levels just fine.

So my question is this: Does your game have large relatively detailed levels (by GG standards, not current game standards)? If so, it is likely that you simply threw too much stuff at it. You have to design your games in a way that works coherently with the engines. Multiple levels with large open areas that use up a lot of the given map space can be hard to optimize and get running.

I am sorry that I can not pin point what is causing your error, I am only providing an opinion on what might be the cause.



-Wolf
Mr Love
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Posted: 8th Sep 2019 21:21
Yes You are right, 32-Bit is a bit outdated. But dont forget that UE3 did run very well on 32-Bit and those maps had often a higher amount of polygons than todays GG levels, so did UDK ofcourse, so its possible to make good games with only 32-Bits.

Modii Games: Just want to ask You, did You use many huge textues in Your level? Some of the stock media has insane sizes of textures. I remember Palm06 had around 5 textures and each was 22mb, that means around 100mb for one entity! Reduce dramatic and I bet You wont have most of these errors... To use all those shader textures when the rendering in GG is a bit "grungy" I dont know? For most objects I only use D+N that gives Me around 12fps extra, total 22fps on a machine that shourld not be able to run GG...
Stop being mediocre, be Yourself...
Modii Games
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Posted: 9th Sep 2019 07:44
Good day. I tested my project on three different computers. Everyone has different errors. On three computers, the game turns off! As I described earlier with level 5-6!

The first 5 missions, I use few textures and models! With 6 missions, I increased the of models!

I tried to lower: Polygons, Quallity Settings, Camera Settings, Visual Effecfs

Mr Love, Yes, I used standard textures, I increased them in size!
(From the very beginning I thought that the problem with the models).

Wolf, All to a minimum. I know that the problem is with the workload of models, GG can not cope!



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Modii Games
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Posted: 9th Sep 2019 16:36
If you want a game of 15 missions or more,
you need to make the game in the same way as in the screenshot!

I checked another project ... The same picture, though there were more missions since I didn’t load the map on models.

Game Guru, not intended to create games. He is more to indulge and kill time!

This is just my opinion.

I do not think that any of the users tried to make the game more than 10 scenes with models and scripts.

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Wolf
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Posted: 9th Sep 2019 17:36
Quote: "Game Guru, not intended to create games. He is more to indulge and kill time!"


Until the memory issues are resolved, this is not a wrong sentiment. Well, you tried everything you could.

However, please don't double post



-Wolf
Mr Love
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Posted: 9th Sep 2019 21:10
"Well, you tried everything you could."

Not quite, Modii Games has still the option to contact the TGCs support team and demand help to solve this problem sence GG does support multi levels.

Why on Earth did You make the standard textures bigger? You wont improve the picture quality by doing that. The stock media usally have too big textures for GG (Or any other engine) to handle. A 2048x2048 texture only need to be 1024x1024, scale down all textures to half except the Characters and very important objects!
And demand help for this error...
Stop being mediocre, be Yourself...
synchromesh
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Posted: 10th Sep 2019 00:51
Exactly what resolution is this ?
Looks a bit chunky to me ..

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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GubbyBlips
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Posted: 10th Sep 2019 01:43
Chunky?! Thanks. Looks just like my graphics and display options menu.

Mine is set to 1440 x 900, an odd choice maybe but so that I don't have to
squint too bad or have the worst resolution either.
Oh, the pic? just my desktop, those are just folders having something to do with GG.
Yeah, this was supposed to be the kids school computer, but- well.........

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Modii Games
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Posted: 10th Sep 2019 10:23
Good day.
My question is, does the GG client not work for everyone?
By address: E:\steam\steamapps\common\Game Guru\Guru-MapEditor.exe
Screenshot: I did not touch the screen size...

Or just me?

synchromesh, hello.
I have 1360x768

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Wolf
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Posted: 10th Sep 2019 12:41
Can you upload your game for us to test?
Mr Love
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Posted: 10th Sep 2019 13:03 Edited at: 10th Sep 2019 13:48
Have You set Your resolution to 1360x768? That is a very unusual setting. Standard is 1366x768, try it out maybe GG cant handle that resolution..

@Synchromesh
Try "disabledynamicres=1" in the .ini file...
Stop being mediocre, be Yourself...
synchromesh
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Posted: 10th Sep 2019 15:44
Quote: "@Synchromesh
Try "disabledynamicres=1" in the .ini file... "

Why would I want to do that … No probs here ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Mr Love
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Posted: 10th Sep 2019 16:23
@synchromesh

Ok misunderstanding, just did read the newest posts...

Stop being mediocre, be Yourself...
Modii Games
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Posted: 11th Sep 2019 08:04
Wolf, Today I’ll upload it and send it to you.
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Wolf
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Posted: 11th Sep 2019 10:51
Modii Games
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Posted: 11th Sep 2019 12:30
Wolf, I sent you a private message!
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Wolf
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Posted: 12th Sep 2019 16:35
I've tried the game and it loads fine for me. Unfortunately it has some of the most infuriating platforming I've ever seen where for large chunks of the game I can not see where I am supposed to jump so I could not get to level 4. What I did see loaded as intended.

Your issue is likely not memory related as the game has very few models and effects loaded at a time. It must be a malfunctioning script or asset then.



-Wolf
Modii Games
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Posted: 12th Sep 2019 20:05 Edited at: 12th Sep 2019 20:07
Wolf, You need to go further from level 5-6!

save and go
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LeeBamber
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Posted: 13th Sep 2019 12:02
In the next update, there is a new mode called "allowfragmentation=2" in the SETUP.INI which will reset the memory heap after each level and avoid the standalone running out of resources. We will be releasing the PublicPreview build soon so watch out for that, and see if this solves your standalone issue. For more details on what SETUP.INI fields do, there is also a new doc called: Docs\SETUP INI Description.txt
PC SPECS: Windows 10 64-bit, Intel Core i7-8700K, NVIDIA Geforce GTX 1080 GPU, 16GB SYSTEM RAM

Wolf
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Posted: 13th Sep 2019 12:13
Those are great news!
synchromesh
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Posted: 13th Sep 2019 12:23
Fantastic News , especially the documentation on it
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Argent Arts
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Posted: 13th Sep 2019 15:38
Quote: "In the next update, there is a new mode called "allowfragmentation=2" in the SETUP.INI which will reset the memory heap after each level and avoid the standalone running out of resources. We will be releasing the PublicPreview build soon so watch out for that, and see if this solves your standalone issue. For more details on what SETUP.INI fields do, there is also a new doc called: Docs\SETUP INI Description.txt"


Sounds great!

It would be awesome if, some day, we could get access to this (and other features like it) from within the editor itself. A simple check box in preferences or a panel that could be brought up giving the end-user access to turn on/off or adjust certain features easily.
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Modii Games
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Posted: 13th Sep 2019 23:25
No wonder that he created this topic!

Got a lot of useful information, gentlemens!
Thank.
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Modii Games
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Posted: 24th Sep 2019 14:50
Hello.
I did a test here. I created a game of 30 missions.
Added standard models. Not what did not twist on graphics. Not a single mistake.

I got the impression that either the script or model from the "Easter Pack" has bugs.
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Modii Games
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Posted: 24th Sep 2019 15:13
I took his first mission ... and multiplied it by 10 ... and again a bug! this time for 3 missions.

Most likely the problem is not in the "Easter Pack".
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Modii Games
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Posted: 24th Sep 2019 20:10
Final news, friends.

Launched GameGuru in Public Preview.

Made a save game.
In the settings, setup.ini changed the value "allowfragmentation = 2" and the game worked, all the missions work. Since public preview, lags in the maps.

thanks, LeeBamber.
At least I realized that I have no problem
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