Product Chat / Doesn't the npc follow the waypoint?

Author
Message
orazio030
5
Years of Service
User Offline
Joined: 7th Sep 2019
Location:
Posted: 7th Sep 2019 11:19
npc do not follow the waypoints I have tried to put of the lua of different. stands still. help
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 7th Sep 2019 11:44
Setting waypoints is best done from above like this ..
Also what characters are you using and what version of GG are you using ?

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
orazio030
5
Years of Service
User Offline
Joined: 7th Sep 2019
Location:
Posted: 7th Sep 2019 12:11
i want the npc neutral to follow the waypoint. i did everything perfectly. i also changed the .lua but nothing.
I'm using the latest version
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 7th Sep 2019 18:45
You need to use the civilian waypoint script.
Which latest version are you on , Retail, Public Preview or Beta
Not sure they all have it but pretty sure one does
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
orazio030
5
Years of Service
User Offline
Joined: 7th Sep 2019
Location:
Posted: 7th Sep 2019 20:12 Edited at: 7th Sep 2019 20:30
I have the steam version. Its the latest version.
PM
benjiboy
7
Years of Service
User Offline
Joined: 24th Mar 2017
Location: In the depths of rural Norfolk
Posted: 19th Oct 2019 05:37
What civilian waypoint script? Why doesn't it work like it says in the manual - put a waypoint in front of a character and it will follow the path?
Grrrr.
You can't teach an old dog.
benjiboy
7
Years of Service
User Offline
Joined: 24th Mar 2017
Location: In the depths of rural Norfolk
Posted: 24th Oct 2019 06:05
There is no civilian_waypoint script.
You can't teach an old dog.

Login to post a reply

Server time is: 2024-11-23 22:41:48
Your offset time is: 2024-11-23 22:41:48