@ Gtox
Firts at all, thanks for the tip.
Quote: "Selecting weight all vertices does nothing. You need to it manually"
I did so, and at least I've missed some one vertex, it does not work in GG.
She is done in Character Creator (Reallusion) and exported as fbx file.
I've imported from Max as fbx.
Work the pose + facial animations via morph, till I get she telling:
You kill my sister and you will pay for it.
In Max work fine, but it looks like CC chars being a bit tricky to get them ready for GG.
Working on another one, this time a biped from Max itself.
She is already animated and works in GG, althought she needs some tweaks yet.
Does GG support chars with facial/Lip motions?
Does GG supports chars with more than 2 chains on fingers?
CC Brings 3 chains, and the very bad is that you can't edit the skeleton, you can't decide how many fingers you want, or if you want not one.
I don't like that program, and the worst fbx file does not have the facial expression, and the pose.
Export in t-pose and without expressions. Maybe you are several time working the facial expression or a good pose, and you get nothing at final file.
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