Hi all
I like to use the edge of the map and the skybox to give the player a sense of a massive open world.
What I would really like is that the water plane stops at least 100 units before the edge of the terrain
- - - having a slider to adjust it would be even better
One of my maps has a river running to the edge of the map, over a dam\overflow, and uses a decal to give the illusion of water flowing over the edge into oblivion.
What I would like to do is be able to have the model dam set back so the player can explore around it, but the water protruding past the terrain prevents that.
Some pics to help explain: (please ignore the model - it is early dev and not textured properly)
So question:
Is there anywhere we can edit something to determine how far the water reaches to the edge of the map?
Reliquia....
aka OldFlak
i7-4790 @ 3.2GHz. 8GB Ram. NVidia GeForce GTX 1060 6GB. M1: Acer 31.5" @1920x1080 M2: Samsung 31.5" @ 1920 x 1080. M3: Acer 24" @ 1920 x 1080. OS: Windows 10 Pro 64-bit Insider.