Product Chat / Loading new scripts and entities to GameGuru

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IIIWOLFYIII
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Joined: 17th Jul 2019
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Posted: 30th Aug 2019 14:55
Hey I am new here and I don't even know the simplest things.I downloaded some free entities from the GG forum but I don't know how to load them to my GameGuru files.For instance zombies I don't know which script belong which file can someone help me please ?

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DVader
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Joined: 28th Jan 2004
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Posted: 30th Aug 2019 16:16
Generally you will need to extract the zip files. Any objects or characters will need to go somewhere in the entitybank. Any scripts into the scriptbank etc. Normally most files will have this structure in the unzipped folder, so you will see where to copy the relevant files.
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3com
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Posted: 30th Aug 2019 19:15
Quote: " instance zombies I don't know which script belong which file "

Fpe file may give you some clue.
Maybe you already know, if so, it can be some info for thode than does not, it does not :
In GG usually files coming with the same name convention, it helps to identify them. For more related info please refer to the pfd file named "GameGuru - Getting Started Guide" in docs folder.
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IIIWOLFYIII
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Posted: 2nd Sep 2019 16:37
For instance this one.I couldn't add this one too.Which file should ne in which file ?

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synchromesh
Forum Support
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Joined: 24th Jan 2014
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Posted: 3rd Sep 2019 01:16
The textures are named incorrectly in the fpe's
Is this a free model you downloaded on the forum ?
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DannyD
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Posted: 3rd Sep 2019 07:49 Edited at: 3rd Sep 2019 08:00
@wolfy

In the pontiac.fpe, change this line from
;visualinfo
textured = car_pontiac_.dds

to
textured =pontiac_D.dds

Then copy
pontiac.fpe
pontiac.x
pontiac.bmp
pontiac_D.dds
pontiac_S.dds
pontiac_N.dds

into a folder under EntityBank , Then it should how correctly in GG




The same goes for wheel.fpe

Wheel.fpe use the same texture .dds as the pontiac

Change in wheel.fpe
;visualinfo
textured = car_pontiac_.dds

to

;visualinfo
textured = pontiac_D.dds

Copy
wheel.x
wheel.fpe
wheel.bmp
to the entitybank folder where all the other pontiac*.* file is




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