Product Chat / DLC classics characters are not working

Author
Message
IIIWOLFYIII
4
Years of Service
User Offline
Joined: 17th Jul 2019
Location:
Posted: 30th Aug 2019 14:31
The characters which are in the classics/characters are not working right.Zombies are not attacking player.I tried to change their main like ai_fastzombie.lua they started to attack but their animations went crazy.What's the problem pls help.

Attachments

Login to view attachments
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 30th Aug 2019 16:22
Looks like the script you changed to uses the wrong animation frames. not used the old models in ages and I am guessing they are broken at the moment.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.
osiem80
5
Years of Service
User Offline
Joined: 24th Jan 2019
Location: Poland
Posted: 4th Sep 2019 22:00
U need the ai_zombiewalk3.lua script 4 that model
PM
Wolf
Forum Support
16
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 5th Sep 2019 07:14
You can not randomly swap scripts from model to model as they tend to reference different animations
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 5th Sep 2019 08:35
Quote: "You can not randomly swap scripts from model to model as they tend to reference different animations"


The annoying thing is, there is a system in place so we can do exactly that, but a lot of the older characters aren't set up for it.

All the zombies can work with all the AI scripts, if the anim references were set up properly in the fpe, as simple as that, and all the zombie scripts would work with any character if whoever had written them had designed them to read the anim references in the fpe instead of choosing the quick and easy method of hard coding the animation frames in the script.

All of the characters we have in gameguru are perfectly capable of working with all AI scripts, if the FPE's are set right and the scripts use the fpe anim reference method. If i knew how to script AI i would go through all the characters and fix their fpe's and write new zombie and melee script, i know it can be done, but i just don't know how

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
3com
9
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 5th Sep 2019 10:02
Taking into account than there is just 1 soldier model base, and the others just are like instances of him, with the same behaviour,just change the uniform, driving by the same scripts; we can't wait them behaves different ways.

GG seems to have taken the uber soldier as a base model, and uses it even in the characters created by CC, as clones of the uber soldier.
Variation is what is needed, characters that behave differently, with different virtues and defects, obviously guided by different and personalized scripts.
As Belidos points out, the animations can be read from the fpe file by the script, and reproduced accordingly. Anything can be read from almost any GG file, and used in the script. You have a sample in the script forum.
I think I've almost never used Classic characters, but I don't know to what extent they work in GG.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM
osiem80
5
Years of Service
User Offline
Joined: 24th Jan 2019
Location: Poland
Posted: 5th Sep 2019 18:33
Quote: "You can not randomly swap scripts from model to model as they tend to reference different animations"

but ai_zombiewalk3.lua actually works 4 that zombie nurse
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 5th Sep 2019 18:37
Quote: "but ai_zombiewalk3.lua actually works 4 that zombie nurse"

Not for me its not ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
osiem80
5
Years of Service
User Offline
Joined: 24th Jan 2019
Location: Poland
Posted: 5th Sep 2019 18:45
Quote: "Not for me its not ?"

??
@IIIWOLFYIII
Do u working on a game project?
PM
Teabone
Forum Support
17
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 5th Sep 2019 18:48 Edited at: 5th Sep 2019 18:56
Just an FYI its always better to upload videos on Youtube and share the link here. Better for mobile as well as not everyone is prepared to download videos.

You can make the Youtube videos "Unlisted" and still share the links here. That way only we can see it.

EDIT: Just did a test with the old zombie characters (these are extremely old) and they do not appear to be responding. So the classics script may need to be rewritten.
Store Assets - Store Link

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GTX 960

Login to post a reply

Server time is: 2024-04-19 04:01:26
Your offset time is: 2024-04-19 04:01:26