While messing around with rigs and examining existing ones today, i noticed that the assassins, barbarians, and drunks in the default Characters/Medieval folder actually have two attack animations, an under handed stab which is the default, and an overhand swipe.
So what i have done is created 7 new sets of BMP and FPE files which are adjusted to use the overhanded swipe as an attack to give everybody 7 more characters that may not look any different, but behave slightly different giving a little more variance to those characters.
Files attached, just drag the entitybank folder from the zip into your files folder and it will drop them in the right place.
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.
Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.
Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.