@Granada
Thanks Dave. I've got the following to work pretty good, and the model display correct in GG
Very basic step-by-step.... not all the steps included for various programs, mainly the import/export stuff
1. Create model in sketchup
- Add groups for every color/texture in your model
(Not needed, but make my life easier)
- Export as OBJ
2. UU3D
import Sketchup OBJ in UU3D
- create UV map
- create CI map
- Export UU3D OBJ
3. ArmorPaint
import UU3D OBJ
- texture model in armorpaint
- export textures (Don't worry about the OBJ)
4. Fragmotion
- import UU3D OBJ
- export as .X file
5. Paint.Net
Open the Exported xxx_base.png (From ArmorPaint) and save as dds
the same can be done with All Other Maps (Normals etc)
6. GameGuru
Copy the (Fragmotion created) .X file to entities folder
Copy the xxx_base_D.dds to entities folder
set the xxx_base_D.dds as the texture in the FPE
Whalla.... model is working 100%
Thanks to everyone for the advice and help
Nothing is impossible,
Your mind is the Limit!!!
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