Product Chat / Png texture models to dds texture convertion/redo

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DannyD
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Posted: 28th Aug 2019 15:18
Ok, now for a new learning curve

All my models created I use Google Sketchup and PNG files for models texture and fragmotion for animation.
All the models work good in GG, but I'm thinking of changing that to dds files for texturing and all the other things that goes with it (To add them to TGCstore) , if not to much work....
I have the following software (Spend too much money lately for GG....and would like to use what I have)
* google sketchup 2019
* fragmotion
* ultimate unwrap 3d
* gimp
* Corel Draw/Photo Paint x5
Is there any tutorials floating around... my searches never give me the results i want :-(
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synchromesh
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Posted: 28th Aug 2019 16:06
Hmmm
well if im honest … for speed and conversion from png to dds I would spend that little more on " Mindtex2 "
https://store.steampowered.com/app/441770/
Others in your list may do it ... But .. with MindTex you load in the png and it can export the full DNSI and even PBR from the one .png
Check out the link and watch the vid ..
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Belidos
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Posted: 28th Aug 2019 16:15
For free and easy, this online converter might work ..

https://www.aconvert.com/image/png-to-dds/

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Posted: 28th Aug 2019 16:17 Edited at: 28th Aug 2019 16:19
paint.net is good, it's free, easy to use and supports GG fine
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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synchromesh
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Posted: 28th Aug 2019 16:53
I use this as well which is cool in fact there is a collection of them most free..
http://www.easy2convert.com/png2dds/
Great for just the one file but you still need to make your Normal and spec etc
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DannyD
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Posted: 29th Aug 2019 00:35
Thanks Guys. I ill try each and everyone out..
Question:. Currently my models have a bunch of pngs (One for each texture/color)... I'm confused on how to get the merge together in one dds?

As you all know, the graphics design thing is new for me :-(

But let me try the suggested app's. Thanks, appreciate the info
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DannyD
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Posted: 29th Aug 2019 00:43
Just a NOTE:
99% of my models only include solid Colors. I mostly create cartonizh models, no fancy textures, but normal plain colors.




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granada
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Posted: 29th Aug 2019 01:06 Edited at: 29th Aug 2019 01:08
Try UU3d if your model is uv mapped you can use repaint to create one texture

( Just noticed you have tha software )

https://www.unwrap3d.com/u3d/tutorial_uv_mapping_texture_atlas.aspx

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OldFlak
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Posted: 29th Aug 2019 02:38 Edited at: 29th Aug 2019 02:44
Quote: "99% of my models only include solid Colors. I mostly create cartonizh models, no fancy textures, but normal plain colors. "

If no detail required by the normal, just provide a 32x32 blank normal map (r,g,b 128, 128, 255).
In fact with the exception of the AO, and the Color you could probably provide tiny maps for all the textures - will test that in my next Toonland Project

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3com
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Posted: 29th Aug 2019 06:53
I use Gimp, you can get dds pluging for gimp, in their site.
For D,N,S use Normalizator.
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DannyD
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Posted: 29th Aug 2019 09:10
Thanks everyone for the advice.... I'll test and see which works the easiest for me... to old to learn to many new things hahahahaha
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GraPhiX
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Posted: 29th Aug 2019 13:44
Hi DannyD

have you unwrapped your assets do they have UV maps ? or have you textured them directly in Sketchup?
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DannyD
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Posted: 30th Aug 2019 00:41 Edited at: 30th Aug 2019 00:44
@GraPhiX I add texture in sketchup.
Used your Unwrap tutorial to create the UV and CI map in PNG, and then use paint.net to convert the png to dds,
but something still wrong in GG. Not all textures/Colors show correctly.

This is the Basic Steps... what do I miss???
* Create model in Sketchup, export as OBJ
* Import in Unwrap3D, create the UV.png and CI.png
* Save file as .x
* Paint.net to save PNG to dds
* Gimp to create normalize maps etc...
* Create FPE file, set texture to dds filename
..
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synchromesh
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Posted: 30th Aug 2019 11:24 Edited at: 30th Aug 2019 11:27
@DannyD
Unwrap3D can open the sketchup .skp saved files directly with the plugin from their Website.
There isn't really a need to export from sketchup at all …
Get it from the plugin selection and the bottom of this page
https://www.unwrap3d.com/u3d/downloads.aspx
Try it that way round without exporting … Sometimes different methods give better results .
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DannyD
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Posted: 30th Aug 2019 15:27
@synchromesh, thank you very much. will download and test
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GraPhiX
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Posted: 30th Aug 2019 22:57
Quote: "* Save file as .x"


Hi DannyD I think this maybe your issue, do not save an X file from UU3D it is a good program but the X file exports are bad !!

The way I create X files is to load the OBJ into Fragmotion and Export the X file from that, it is in one of my videos and I do mention not tu use UU3D for X file creation they are very hit and miss.

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DannyD
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Posted: 31st Aug 2019 01:13
@GraPhix

Quote: " it is in one of my videos and I do mention not tu use UU3D for X file creation"


Thanks Kev. I will try that tonight, might miss that part. But your videos got me going very easy and understandable for an old guy and non native english speaker like me hahahaha. Thanks again for the tutorials m8...

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DannyD
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Posted: 1st Sep 2019 00:15
@GraPhix
Ok, using Fragmotion for Export .x files works perfect, THanks

Without spending an arm & leg, by buying Photoshop and Quixel, what good alternative can I use to texture the model. I already bought Mindtex2 as been suggested seems that is main for Normals etc....

I can use gimp to change my texture_D.dds file also creating normals etc, But would like the same as Quixel by importing the obj, and live preview as you change the texture.

Anything else?
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granada
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Posted: 1st Sep 2019 01:37
You can give this a go, cheap to

https://armorpaint.org/index.html

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DannyD
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Posted: 1st Sep 2019 12:44
@granada

Thanks Dave, just ordered.
Looks very promising, just hope they continue development to the end.
Will work through the tutorial now...
I think this might just be the missing piece I need hahahaha


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Posted: 1st Sep 2019 13:16
@DannyD, can you see why i love these People , they all have Big hearts. , they just give and give, the best forum on the net.
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DannyD
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Posted: 1st Sep 2019 14:18
@PCS
True, One of the forums I don't miss watching every day...

I see you from SA....
Nice to see a fellow South African using GG
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Posted: 1st Sep 2019 20:01
yes there is a couple of us here, lol
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DannyD
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Posted: 2nd Sep 2019 10:54
@granada

Dave, the armor paint program work really nice to texture the model, but unfortunate it seems there is still something broken in their
OBJ export.
Not any of the programs I have UU3D or Fragmotion import the OBJ correctly after I texture it in armorpaint.
I've even tried a friend who has 3dmax and the OBJ is a mess... when exported from armorpaint and import
So no way at this stage to get and .x file created... pitty... or I miss something somewhere.
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GraPhiX
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Posted: 2nd Sep 2019 11:05 Edited at: 2nd Sep 2019 11:17
Quote: "Dave, the armor paint program work really nice to texture the model, but unfortunate it seems there is still something broken in their
OBJ export."


Why don't you just export the Textures ? you already have an OBJ the UV maps will still be the same, all you need is the Textures AP creates then create the X file from the original OBJ in fragmotion the textures then could be applied by the FPE
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granada
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Posted: 2nd Sep 2019 11:48
@DannyD. Also post here, he is pretty quick at fixing bugs .good idea to give him the file also

https://github.com/armory3d/armorpaint/issues

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granada
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Posted: 2nd Sep 2019 12:04 Edited at: 2nd Sep 2019 12:09
just done a test on the latest version ,object export and it seems fine.Do you have the latest version
(You could pm me the model and I will take a look )


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DannyD
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Posted: 2nd Sep 2019 12:22
Dave

I did a very basic block with a hole and block on the side for testing. Don't want to get too complicated while learning

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granada
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Posted: 2nd Sep 2019 12:28 Edited at: 2nd Sep 2019 12:29
Attach it here and I will look for you
(The original model, not the exported one )

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DannyD
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Posted: 2nd Sep 2019 14:20
@Granada

Thanks Dave. I've got the following to work pretty good, and the model display correct in GG
Very basic step-by-step.... not all the steps included for various programs, mainly the import/export stuff

1. Create model in sketchup
- Add groups for every color/texture in your model
(Not needed, but make my life easier)
- Export as OBJ

2. UU3D
import Sketchup OBJ in UU3D
- create UV map
- create CI map
- Export UU3D OBJ

3. ArmorPaint
import UU3D OBJ
- texture model in armorpaint
- export textures (Don't worry about the OBJ)

4. Fragmotion
- import UU3D OBJ
- export as .X file

5. Paint.Net
Open the Exported xxx_base.png (From ArmorPaint) and save as dds
the same can be done with All Other Maps (Normals etc)

6. GameGuru
Copy the (Fragmotion created) .X file to entities folder
Copy the xxx_base_D.dds to entities folder
set the xxx_base_D.dds as the texture in the FPE
Whalla.... model is working 100%

Thanks to everyone for the advice and help

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KRivva
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Posted: 2nd Sep 2019 14:43
Quote: "1. Create model in sketchup
- Add groups for every color/texture in your model
(Not needed, but make my life easier)
- Export as OBJ

2. UU3D
import Sketchup OBJ in UU3D
- create UV map
- create CI map
- Export UU3D OBJ

3. ArmorPaint
import UU3D OBJ
- texture model in armorpaint
- export textures (Don't worry about the OBJ)

4. Fragmotion
- import UU3D OBJ
- export as .X file

5. Paint.Net
Open the Exported xxx_base.png (From ArmorPaint) and save as dds
the same can be done with All Other Maps (Normals etc)

6. GameGuru
Copy the (Fragmotion created) .X file to entities folder
Copy the xxx_base_D.dds to entities folder
set the xxx_base_D.dds as the texture in the FPE
Whalla.... model is working 100%"


I was already searching for a workflow list like this. A sticky thread with a workflow written in just some keywords would be a big help for newbie modelers.
What do you mean with "CI map"?
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DannyD
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Posted: 2nd Sep 2019 15:22
@KRivva
I think GraPhix call it Color map or color identities map,

My experience with UU3d and Fragmotion all come from this tutorials (https://forum.game-guru.com/thread/219897) from GraPhix and instead of using Photoshop and Quixel like he does, @Granada suggested ArmorPaint, which I think might become one of my new fav apps. really nice!!!! and affordable

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KRivva
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Posted: 2nd Sep 2019 16:13 Edited at: 2nd Sep 2019 16:14
Quote: "@KRivva
I think GraPhix call it Color map or color identities map,

My experience with UU3d and Fragmotion all come from this tutorials (https://forum.game-guru.com/thread/219897) from GraPhix and instead of using Photoshop and Quixel like he does, @Granada suggested ArmorPaint, which I think might become one of my new fav apps. really nice!!!! and affordable
"


Yeah, i already watched these tutorials but I don't really like Sketchup and UU3D (just from the matter of taste).
I prefer to use Blender for modelling and UV mapping.
Still need to test the texture painting in Blender or maybe I'll give ArmorPaint a try.
Regarding to the workflow list, I just meant the general tasks not aiming at specific programs.
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