Scripts / Gravity Scripting *favor*

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GubbyBlips
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Joined: 14th Jan 2019
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Posted: 28th Aug 2019 14:20
I'm asking for a community / engine improvement favor.

Would someone please consider this scenario... I pm'd Lee and he suggested
to put it on GitHub. My attempt to create a GitHub account failed because
it would never accept any combination of password I tried.

Here's the conversation;

@ Lee.
Would there be any possibility of getting a PlayerGravity Function?
Say scripting live for PlayerGravity(v) Would that throw a wrench in the works?
It seems like it shouldn't really corrupt anything and in fact it would be exactly
what we would need to make flying and swimming more compatible with
normal movement-- ie turn gravity off to fly, turn back on to walk, jump, etc.

I got a script-- but right now with gravity not controllable, you would have
to just make a flying script for zero or very low gravity levels--
(one time set player properties) ..... when you want to walk and jump normal
again-- it's just not possible and with gravity low the script fights the engine.
So...... just curious.

Hey, come to think of it, some of those 100 Character fellas (or ladies)! Then
could be animated for flying/ swimming (might be about the same anim!)
Sent 2019-07-04 17:55:03 by GubbyBlips

----------------> ...Responds...<----------------
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Sounds like one for the GitHub Issues Tracker feature request. Feel free to post it here: https://github.com/TheGameCreators/GameGuruRepo/issues
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GubbyBlips
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Posted: 28th Aug 2019 14:22
Would someone perhaps like to post a GitHub request
for PlayerGravity script control? Thanks if you could!
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Blacknyt46
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Joined: 29th Feb 2016
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Posted: 28th Aug 2019 20:45 Edited at: 28th Aug 2019 20:49
GubbyBlips,That would be an Awesome feature. I posted it for you(us).
Jim C
GubbyBlips
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Posted: 30th Aug 2019 18:40
Hey! Much thanks Blacknyt46. That's cool.
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synchromesh
Forum Support
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Joined: 24th Jan 2014
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Posted: 30th Aug 2019 19:01
Moved to scripts
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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